Hi, I made a new class for Sasuke Uchiha, from naruto, its set is called "sasuke" and has a lot of allies, abilities, weapons and armors. You ask "why did you made a class for sasuke?" - because he is amazing! He has amazing speed and power, a sword, a special eye, can blow fire, can control eletricity, can turn into a winged demon and fly, can sumon snakes... If you have not seen the anime see this: http://www.youtube.com/watch?v=6AAT4ewTULM and this: http://www.youtube.com/watch?v=1vWArKFdF78 . He is amazing.
Here are the cards:
(note: "se" means shadow energy, "cc" means casting cost)
HERO
Sasuke Uchiha
Hero
Human, sasuke
(4se) Return target sasuke ability from your graveyad to your hand, it loses 2 cc.
ALLIES
Water Snake
sasuke ally - snake, 1cc
effect: when this ally is summoned, both heroes gain 1 health
atk 1, heath 1
Two-Headed Snake
sasuke ally - snake, 2cc
effect: when this ally is summoned, your opponent draws 1 card. This ally can attack twice before being exhausted.
atk 1, health 3
Fast Snake
sasuke ally - snake, 2cc
effect: Haste (this ally can attack and use abilities in the turn he is summoned)
atk 1, health 3
Giant Snake
sasuke ally - snake, 5cc
effect: (1cc) This ally gets +1 attack until the end of your turn.
atk 3, health 7
Kabuto Yakusi
sasuke ally, 5cc
effect: (2cc) Heals 3 damage from your hero
atk 4, health 6
Orochimaru
sasuke ally - snake, unique, 6cc
effect: (3cc) draw 1 card, your hero gets 1 se, target enemy takes 1 damage
atk 4, health 7
ABILITIES
Punch
sasuke ability, 1cc
effect: Target enemy takes 2 damages.
Fire Style: Fireball jutsu!
sasuke ability, 3cc
effect: Target enemy takes 4 fire damage.
Fire Style: Flame Dragon Jutsu!
sasuke ability, 4cc
effect: Target enemy takes 6 fire damage, your hero loses 1 se.
Fire Style: Fenix Flower Jutsu!
sasuke ability, 4cc
effect: Up to 2 different targets enemys take 3 fire damages.
Chidori!
sasuke ability, 4cc
effect: Target opposing ally is reduced to 1 health. If it is killed this turn, your hero gets +1 se.
Chidori Stream!
sasuke ability, 4cc
effect: Up to 3 different targets enemys takes 3 electrical damage. your hero loses 2 se.
Chidori Lance!
sasuke ability, 4cc
effect: Target opposing ally is disabled for 2 turns and takes 2 electrical damage. Draw 1 card.
Amaterasu!
sasuke ability, 6cc
effect: Target opposing ally is killed. Target opposing hero is set ablaze.
Kirin!
sasuke ability, 6cc
effect: Draw cards up to your maximum hand size. Target opposing ally is killed.
Mangeyou Sharingan!
sasuke ability, 4cc
effect: Look at your opponent's hand, select 1 card from there and discard it.
Summoning Jutsu
sasuke ability, 2cc
effect: Return snake ally from your graveyard to your hand. If it is summoned this turn, it gets +1 attack.
Orochimaru's Curse
sasuke ability - attachment, 3cc
effect: At the start of each of your turns when this ability is attached to your hero, your hero takes 1 damage and you draw a card
State 2
sasuke ability - attachment, 4cc
effect: At the start of each of your turns when this ability is attached to your hero, your hero takes 1 damage and gets +2 se.
Insane speed
sasuke ability - support, 2cc
effect: Your hero may attack 4 times on this turn, and he gets ambush (attacks by this hero can not be defended)
WEAPONS
Snake sword
Hero item - Weapon, 3cc
effect: When this item is put in play, both heroes get +1 se
atk 1, durability 4
ARMORS
Substitution jutsu
Hero item - armor, 4cc
effect: All damage from abilities done to your hero is negated. When this happens, this armor loses 1 durability.
def 6, durability 3
Please comment any suggestions and if you think those cards are balanced. Thanks!
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