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  1. #1
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    Rogue need improvements straight away!!! so do elementals

    Rogues need major improvements, there is no excuse for them to still be so underpowered.

    Anyone who has actually spent money on this game and purchased the rogue are getting screwed over.

    I doubt there is any experienced player that would deny the rogue deck is a joke, and anytime you run into a rogue player you know its gonna be an easy match in general. It is extremely difficult to gain control or regain control of a game as a rogue player.

    Below are ways to seriously improve the rogue deck and have been compared extensively to the other classes

    Improvements

    - Assassination changed to be usable without exhausting an ally and cost 5 points to balance
    - Nightshade needs 2 attack damage
    - Lay Low needs to be changed... hero and allies can't be targeted for one turn
    - Ill Gotten Gains changed to cost 1 point and draw 2 cards from your deck
    - Stop Thief cost reduced to 4 points
    - Sorcerous Poison changed to add poison to target weapon or ally until start of next turn, cost increased to 3 points
    - Reconnaissance to remove the draw card bonus (to balance ill gotten gains) and its cost reduced to 2 points

    Actual Good Cards
    - Mugged
    - Throwing Knife
    - Assassin Training

    The excuse "its a new class" isn't acceptable, the excuse "we are working to improve things" doesn't cut it, it has been months while these changes should take a week at most.

    and for improvements to the elemental deck which is also a little weak.

    - Transference cost reduced to 2
    - Feedback also draws a card from your deck
    - Energy Discharge changed to deal 5 damage to any target opponent
    - Soul Reaper changed to return any ally from either graveyard into your hand

    In addition, some ideas to improve heroes you barely ever see being played.

    - Amber Rain, in addition to current effect the weapon also gains +2 durability
    - Logan Stonebreaker, changed so until the end of your turn your weapon gains +3 attack
    - Baduruu, change the +1 into +2 (I think he might be the least played hero in the game)


    To be honest, Im not playing this game anymore as it is broken and I would rather play games which get improved and balanced. I also don't see much hope for improvement in this game with the release of physical cards before the game is even BALANCED.
    Last edited by nomore; 02-13-2012 at 10:08 PM. Reason: linking all cards

  2. #2
    DP Visionary Padawan Pete's Avatar
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    Try on the test server for the changes.
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    Stride with us.


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  3. #3
    Senior Member pyrogene's Avatar
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    I thought it was a legit post until I saw this:

    Quote Originally Posted by nomore View Post
    In addition, some ideas to improve heroes you barely ever see being played.

    - Amber Rain, in addition to current effect the weapon also gains +2 durability
    - Logan Stonebreaker, changed so until the end of your turn your weapon gains +3 attack
    lol wut?

    Anyway assuming you are talking bout 1.29, 1.30 buffs rogues quite a bit. Try the test server.

    Edit: and this:

    Actual Good Cards
    - Assassin Training
    Last edited by pyrogene; 02-13-2012 at 10:18 PM.

  4. #4
    Senior Member blueblurr's Avatar
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    Trololololo? What a useless wall of text. But yes, as Pete said, many changes are coming to Rogue and Elementals in 1.3 (some very similiar or exactly as you stated). Go to http://test.shadowera.com/ to go see for yourself. I think you will be pleasantly surprised. Oh, and welcome to the forums.

    Edit: Niiiiiiinjaaaaah'd

  5. #5
    1.27 Tournament Champion Raphael Majere's Avatar
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    Quote Originally Posted by nomore View Post
    Rogues need major improvements, there is no excuse for them to still be so underpowered.

    Anyone who has actually spent money on this game and purchased the rogue are getting screwed over.

    I doubt there is any experienced player that would deny the rogue deck is a joke, and anytime you run into a rogue player you know its gonna be an easy match in general. It is extremely difficult to gain control or regain control of a game as a rogue player.

    Below are ways to seriously improve the rogue deck and have been compared extensively to the other classes

    Improvements

    - Assassination changed to be usable without exhausting an ally and cost 5 points to balance
    - Nightshade needs 2 attack damage
    - Lay Low needs to be changed... hero and allies can't be targeted for one turn
    - Ill Gotten Gains changed to cost 1 point and draw 2 cards from your deck
    - Stop Thief cost reduced to 4 points
    - Sorcerous Poison changed to add poison to target weapon or ally until start of next turn, cost increased to 3 points
    - Reconnaissance to remove the draw card bonus (to balance ill gotten gains) and its cost reduced to 2 points

    Actual Good Cards
    - Mugged
    - Throwing Knife
    - Assassin Training

    The excuse "its a new class" isn't acceptable, the excuse "we are working to improve things" doesn't cut it, it has been months while these changes should take a week at most.

    and for improvements to the elemental deck which is also a little weak.

    - Transference cost reduced to 2
    - Feedback also draws a card from your deck
    - Energy Discharge changed to deal 5 damage to any target opponent
    - Soul Reaper changed to return any ally from either graveyard into your hand

    In addition, some ideas to improve heroes you barely ever see being played.

    - Amber Rain, in addition to current effect the weapon also gains +2 durability
    - Logan Stonebreaker, changed so until the end of your turn your weapon gains +3 attack
    - Baduruu, change the +1 into +2 (I think he might be the least played hero in the game)


    To be honest, Im not playing this game anymore as it is broken and I would rather play games which get improved and balanced. I also don't see much hope for improvement in this game with the release of physical cards before the game is even BALANCED.
    @Nomore

    Ver 1.30 is coming - Rogues are buffed up. No worries there.

  6. #6
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    I'm sure your list of complaints will drop a little after version 1.30 is released, welcome to the forum, a bold first post
    [CENTER]Shadow Era ETC.
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  7. #7
    Senior Member Junk Style's Avatar
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    Trolling hard. Was convincing at first though.

    2/10

  8. #8
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    You mean nomore is no more?
    [CENTER]Shadow Era ETC.
    Exert Total Control

  9. #9
    Senior Member Nizaris's Avatar
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    Some of those "buffs", are nerfs... Unless I misunderstand, or you misunderstand.
    I made pumpkins! Firesnake and Plasma Behemoth.
    I daydream about cards too.

    My 1.5 Moonstalker deck.

    Nizaris - The Characterless Character
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    You can read about us OR join us!

  10. #10
    Junior Member Dragmedown's Avatar
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    I do think Lay Low needs tweaked still in 1.3

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