Good question. Not sure it's possible at this point. Would probably start with something like
4x Here Be Monsters
Max Traps
Max Arrows
2-3 Tracking?
4x Bloodlust
Snake, Brutalis, Gargoyle, Deathbone
The idea would be to trap & burn like crazy and burn those resources to keep her from getting Portal out and casting the bigger human allies. Later on you'd want tracking to know how to best lay traps. And use cheap allies with good staying power from the 4 damage ability, using Bloodlust to pound. The idea would be to be able to trap and summon an ally in same turn, keeping pressure up. Would probably need a card draw like Bazaar to keep up the pressure.
Wish the game supported multiple saved decks per hero, would like to try it out.
Guild: Marksmen | Name/Game Center ID: Smerle
Well, one thing for certain. Mage decks, sure I can handle them, priest decks no problem. Warrior decks, yep got it. Darkclaw... meh, not so much.
Good discussion, guys. I like some of the ideas I've seen here. Here is my final (or at least the latest) incarnation of my Banebow deck, after much tweaking, I think I've gotten it as potent as it's going to be for the cards available right now.
Banebow
4x Infernal Gargoyle
4x Brutalis
4x Fire Snake
1x Plasma Behemoth
3x Chimera
2x Poison Arrow
2x Flaming Arrow
4x Death Trap
2x Surprise Attack
2x Bloodlust
3x Rain Delay
3x Extra Sharp
2x Bazaar
3x Bad Santa
(Edit) It's important to use two of each of the arrows, so you can stack them if ever need be. Two Flaming Arrows won't stack, but a Poison and Flaming will. (/Edit)
As someone pointed out above, if a late game Aeon comes out, that's about the only thing you have to fear. But, if you know your deck inside and out, you shouldn't ever have to take more than one hit from Aeon, if that. I have a bigger problem dealing with a late game horde drop. If Eladwen gets 4 or 5 guys dropped on me in the span of a turn or two, it gets bad for me. Otherwise, this deck eats Eladwen for dinner in almost any other scenerio.
(And yes, if you can go first and get the turn two Bad Santa drop, nothing feels better than drawing three, your opponent drawing one, and then he misses his draw phase because of it!)
Last edited by BlanketEffect; 03-11-2011 at 11:14 PM. Reason: typo
Oh, and something great I've found about opponents casting Deathbone: If you've got a Death Trap down, and they drop a Deathbone, when Death Trap kills him, he deals his 3 damage to the caster! =) Talk about a double whammy!
I can only imagine the "WTF" looks on their faces when it happens to them, LOL.
So if I flaming arrow deathbone he'll do his 3 damage to his owner when he burns? Wonder if that's by design or if it is going to be addressed in a patch.
I don't know wether this is official or not, but I remember reading somewhere that the thing behind his ability is that he "magically explodes" damaging anyone near him when killed. This would explain the damage done to the owner when killed by poison or flaming. Although when killed by a spell or banebow's ability, it does damage back to the attacker. I think these sort of things should at least be covered a lot more thoroughly somewhere. Since there is a great deal of inconsistency with his ability.
Last edited by Zellow; 03-13-2011 at 07:19 PM. Reason: check http://www.shadowera.com/showthread.php?163-Deathbone
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