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  1. #11
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    Assuming you have a way of destroying all 4 of their bad teeth, you are assured of at least a draw against darkclaw.

  2. #12
    Senior Member Caitlyn0's Avatar
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    actually, 90% of the time, its the person playing against DC that is stalling the game. playing 20-25 turns against DC takes less than 10 minutes. how long does it take to cast 1 card and maybe use an ability?

    he is changing because everyone complained, for no reason, what more do you want?
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  3. #13
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    Quote Originally Posted by Caitlyn0 View Post
    actually, 90% of the time, its the person playing against DC that is stalling the game. playing 20-25 turns against DC takes less than 10 minutes. how long does it take to cast 1 card and maybe use an ability?

    he is changing because everyone complained, for no reason, what more do you want?
    not sure if trolling or delussional.

  4. #14
    Senior Member pyrogene's Avatar
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    Quote Originally Posted by abazigal View Post
    Assuming you have a way of destroying all 4 of their bad teeth, you are assured of at least a draw against darkclaw.
    DCs are capable of running more than just WBT.

    On topic: If they are evenly matched it could theoretically never end when both are out of cards and weapons (unless both play Bazaar in which case they would take 1 dmg per turn ). I would really like to know how to beat DC in 3 min though.
    Last edited by pyrogene; 01-24-2012 at 01:45 AM.

  5. #15
    Member Mister Ecks's Avatar
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    Offer draw.


  6. #16
    Senior Member PoisonTea's Avatar
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    12 hours of deckout time

  7. #17
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    Quote Originally Posted by pyrogene View Post
    DCs are capable of running more than just WBT.

    On topic: If they are evenly matched it could theoretically never end when both are out of cards and weapons (unless both play Bazaar in which case they would take 1 dmg per turn ). I would really like to know how to beat DC in 3 min though.
    Most don't run more than 2 jeweler's dream though. Plus, any smart player can always just hang on to 7 cards in hand, thus they won't take any damage as they cannot draw any more cards.

  8. #18
    Senior Member GS's Avatar
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    Any dc player that doesn't run allies is dumb.
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  9. #19
    Senior Member Yvan Antoine's Avatar
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    Allies for DC helps but the stall tactic can be really effective and annoying. When I'm against DC I just drop tons of allies. Do damage when I can, I don't destroy his what big teeth. Then when he gets low health and drops a full moon or rain delay and he think he's safe I destroy it and hit him for 20+ damage.

  10. #20
    Senior Member Spirits's Avatar
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    Quote Originally Posted by Caitlyn0 View Post
    playing 20-25 turns against DC takes less than 10 minutes. how long does it take to cast 1 card and maybe use an ability?
    This is EXACTLY why DC is boring. 25 turns of doing NOTHING. That's a game remember and we are supposed to play. It's more fun watching my clock tick than 25 turns to 'cast 1 card and maybe use an ability'

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