why lucky 13? its my 13th Ter Adun deck build. im so amazed at how versatile he is. 13 different builds now (not counting the PFG test builds)
1.29 Ter Adun Lucky 13 (41 total cards)
4x gargoyle
3x fire snake
3x deathmage
4x plasma behemoth
3x medusil
2x smashing blow
2x enrage
4x blood frenzy
4x bad santa
4x dual wield
3x jeweler's dream
4x berserker's edge
basically an all out assualt deck. limited in a few small areas but overwhelming in others. for my "13th" i wanted to reduce luck. the best way i think, is to remove all cards that sometimes got in the way (which included CB). 17 allies, 11 "weapons", 8 draw, 2 health, 2 supporting item destruction cards. thats it, very straight forward. no CB. no ally buffing. no armor. you might be at a point where you have a second weapon in hand, but thats not a card in the way, thats a replacement. 3BFs and the extra enrage are the only cards that might get in the way... just sac them. couldnt get around those.
you have 10 3cc allies and 11 potential weapons plus 4 PBs. this is where you control the board or retake it if needed.
i was gonna post this earlier before the whole PFG. then got involved with that and it got put on the back burner. simple change to 1.3, remove BF and replace it with 4 wulven trackers. this little wolves have surprised me with how effective they are. i could use bazaar and then destroy it later once i get established, havent really decided.
i also meant to post this yesterday, which was friday the 13th... oh well, sorry.
Bookmarks