OK, for those that haven't already figured out what I have been mentioning basically in all my post is that I am trying to suggest things that could balance the game, given the current card set. What I am putting down here is again just my opinion and I want to hear ALL players' comments, especially the negatives because, God knows, I am not perfect AND I am NOT trying to shape this game my way. With that said and done here I go:
1)
Portal should, for now just be raised to 5 resources
2)
Research should be 3 to draw not 2. No need to make it cost more.
For the first two, even WITH weapons and armor coming in, they are still imbalanced and abused as we speak.
3)
Fireball should be 4 not 3 resources
4)
Lightning Strike and
Zaladar's ability should be reworded to say "divided among targets" instead of to all targets, which is better than altering their cost. There is also
Arcane Burst but that card is ok in terms of damage per target for resource, even if it is 4 resource for 8 damage, but it is for different targets.
5) Neutral-ize Destroy arms and make it cost 2. If not then there need to be cards that are similar for ALL classes.
6) REMOVE FIRST STRIKE. It is a good mechanic and, from what I read, the initial idea was to improve the pace but this right now is bogging down combat actually, especially with
Portal.
7) Shadow has 1st turn allies. Humans do not, but should, and that 1 resource attack prevention doesn't cut it. Assuming the First Strike is removed then an ally for 1 resource that is 2/1 to balance with
Fire Snake 1/2 and
Spark's 1/1 growth would be nice.
8)
Plasma Behemoth should exhaust after using ability, because it then is just a 7/4 for 5. It's the same issue as with fireball. 3 resource for 4 damage. Better to exhaust than making him 7/5. Same with
Jasmine, make her exhaust after she uses her ability. She is basically the same as Behemoth but prevents attack instead of dealing damage. Same with
Medusil lol
9)
Gravebone's 2 Shadow to return a fallen ally is not enough. Should be 3-4, but 3 should be good enough.
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