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Thread: Fun Trap Ideas

  1. #1
    Senior Member Lizardjam's Avatar
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    Fun Trap Ideas

    I apologize now: I don't own or have photoshop so I haven't found a way to utilize the card template yet.

    I love to play hunters and I love the trap mechanic in this game. Here are some ideas I came up with.

    PS: I really like some of BDK16's ideas http://http://www.shadowera.com/showthread.php?5519-New-Hunter-traps-and-Hunter-abilities&highlight=trap+suggestions and I hope these don't step on any toes

    Card name: Magnetic Trap
    CC: 3
    Ability: Play face down. The next Hero Armor or Weapon played by opponent is returned to it's owners hand.

    Card name: Decoy
    CC: 4
    Ability: Play face down. The next Hero or Ally attacking your hero deals 0 damage. Your hero still defends if able.
    Desired art: A straw dummy with a paper picture of Gwen or Victor's face on its head.
    Desired flavor: I swear it looked SO real!

    Card name: Shadow Syphon
    CC: 4 or 6 (not sure yet)
    Ability: Play face down. The next time opponent Hero gains Shadow Energy your Hero gains 1 Shadow Energy.
    (Basically gives you an extra SE on your opponents next turn.)

    Card name: Slight of Hand
    CC: 3
    Ability: Play face down. The next time opponent deals damage to your Hero, draw a card.
    Desired flavor: I think it was worth it...I think.
    Last edited by Lizardjam; 01-07-2012 at 07:39 PM.

  2. #2
    Member Upsidedown's Avatar
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    The trap ideas seem interesting. I think dropping the resource cost to 3 for all them would balance it. I'm guessing that slight of hand and shadow syphon only activate once right? If so I would change them to this. I would make slight of hands draw 2 cards instead of 1. I would make shadow shadow syphon activate at the end of your enemy's turn so that the opponent can retaliate with item destruction. I would also up it so you gain 2 se but that might make it op.

  3. #3
    Senior Member Lizardjam's Avatar
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    Yeah they would only hit once. I was worried if I dropped the cost of shadow syphon it would be OP, but the end of turn idea would work much better. I think 2 SE would be OP either way though

    Side Note: Decoy should probobly be this: "Play face down. The next combat attack to your Hero deals 0 damage. Hero Armor looses no durability this way." Since it's not directly hitting the hero per-say it shouldn't hurt the armor, but since it's still an attack defending should be implied.
    Last edited by Lizardjam; 01-07-2012 at 08:14 PM.

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    Member Upsidedown's Avatar
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    I was thinking of shadow syphon compared to shadow font. Ya I can see gaining 2 se being op with Gwe, but a part of me feels like the one se is not enough. Another idea would be to make shadow syphon a rogue trap giving the 2 se pump. That would really be a buff for them. I would also suggest making decoy and slight of hand a rogue trap aswell if you do that to shadow syphon. More input from other players would help. I still really like your trap ideas and would like to see more of these implemented into the game.

  5. #5
    Senior Member Lizardjam's Avatar
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    Thanks, me too

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    If you want to use the template without Photoshop download GIMP for free.
    http://www.gimp.org/

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    Senior Member Fusion jam's Avatar
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    interesting like the decoy idea most
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    Quote Originally Posted by Vogon Poet View Post
    If you want to use the template without Photoshop download GIMP for free.
    http://www.gimp.org/
    +1 (can't use the text layers though)

  9. #9
    Senior Member Lizardjam's Avatar
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    Quote Originally Posted by Vogon Poet View Post
    If you want to use the template without Photoshop download GIMP for free.
    http://www.gimp.org/
    I'll try it out. Thanks.

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    So much jam..

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