Wow, eladwen got hosed hard, but this hopefully give other heroes a chance to flourish. He is now roughly on par with Majiya.
Logan has been slowed down, but still seems viable, since his critical cards remain.
Brutal minotaur's improved toughness is actually quite significant, considering how I defeated a gravebone player fielding them with nova-spam.
I had hoped they would reword portal the other way round (to work with gravebone). Ah well...
All in all, seems like SE will be in for a significant upheaval, which will do well to inject some freshness into the tourney scene.
After reading the updates, it all looks good except Eladwin, that just looks like an over-nerf. You probably won't need the enemy ally frozen after dealing 4 damage to it, and at the cost of 4se?
I would rather see something like "4se: Deal 4 damage to an ally or 3 to a hero" or "3se: Deal 4 damage to an ally" or "4se: 2 enemy allies are frozen until the end of your next turn"
At least Elad would still be a viable option on par with Zaladar.
Both Aeon and the Glutton are going to be very scary!!
Last edited by ACrowley; 01-05-2012 at 09:19 AM.
NOTE:
1) These are experimental changes, which are being heavily playtested. We are trying to iterate towards a balanced card pool.
2) The wording on those things was written for people who understand various terminology changes, so it might be confusing to others.
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- I love the change for Stop Thief and Ill-Gotten Gains dropping to 4 cost. However, the IGG can now be shrieked.
- Serena's ability is still bad
- Nightshade being 1/2 is also good! Atleast it wont be killed by the Death Mage!
For the moment my opinion is that eladwen will have a hard time, as said above, probably you can kill an ally if you deal 4damage to it, and being freezed is quite useless
Other changes looks nice!
I can see how the freeze would almost always be a sure kill on Plasma Behemoth without him being able to do his combo.
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