v1.310 - Balance Change
Darkclaw: 3SE: Until the start of your next turn, your weapons gain +2 attack and Darkclaw has ambush.
Lone Wolf: 4cc (Attachment) - Your hero heals 2 damage at start of your turn while Lone Wolf is attached and there are no friendly allies in play.
v1.309 Balance Change
1) Lily: No change.
2) Gwen: Change ability to "3se: Target Weapon Gains +2 Attack Until The Beginning of Your Next Turn and +2 Durability."
3) Ogloth: Remove the "unless entered play this turn," limitation of Ogloth. (i.e. let him grow on the turn he enters play.)
4) Baduruu: Change to 1.29 wording at 4se.
5) Lone Wolf - 3cc - Support Ability: At the start of your next 3 turns, heal 3HP if there are no friendly allies in play.
6) Blood Frenzy - No change.
7) Into the Forest - Revert to 1.29 wording. Add "Hidden" Keyword
Eg. Into the Forest - 1cc - Hunter Ability: "Your hero is Hidden: cannot be targeted until the start of your next turn."
8) Lay Low - Add "Hidden" Keyword
Eg. Lay Low - 3cc - Rogue Ability: "Your hero and allies you control cannot attack until the end of your next turn and are Hidden: cannot be targeted until the start of your next turn."
v1.308 Balance Change
1. Stop Thief: Change to work on Items only
2. Ley Line/Melt Down: Works on Items only
3. Gwen: Change to no durability loss only on your turn, +2 attack until the end of the opponent's turn.
4. Into the Forest: Change to provide stealth to the hero, rather than no targeting at all
5. Ogloth: Change effect to: "Unless summoned this turn, Ogloth gains +1/1 each time an ally is destroyed. (3) destroy target ally with casting cost less than Ogloth's attack."
6. Anklebreaker: change to "reduce base attack by 1" (instead of set base attack to 1)
7. Mugged: 3cc Target opposing ally is disabled for 1 turn. Draw a card.
8. Molten Destroyer: Fix behaviour so that an ally that dealt lethal combat damage to MD is set ablaze by the dealing of the retaliation damage.
Old: Molten Destroyer deals 1 fire damage to any enemy that deals damage to it. Allies damaged by Molten Destroyer in combat are set ablaze.
New: Molten Destroyer deals 1 fire damage to anyone that deals damage to it. Allies that enter combat with Molten Destroyer are set ablaze.
9. Shard of Power (item). All your allies have +2 attack and a maximum of 1 health.
Spark: Spark has +1 attack and +1 health for every other Spark in play.
Complicated example of intended behavior:
Spark 1/1
Another Spark -> 2/2, 2/2
Shard -> 4/1, 4/1 (Sparks take damage to reduce them to their maximum 1 health)
Another Spark -> 5/1, 5/1, 5/1 (Shard enforces maximum 1 health)
Destroy Shard -> 3/1, 3/1, 3/1 (no longer a maximum health, but that doesn't heal them!)
Another Spark -> 4/2, 4/2, 4/2, 4/4 (current health after shard is treated just like normal damage)
Kill first Spark -> 3/1, 3/1, 3/3 (bonus from spark is removed as if it was never in play)
Kill first Spark -> 1/1 (a second spark is killed too when it lost the bonus)
v1.307 Balance Change
1) Speedstrike: Revert back to 3cc
2) Anklebreaker: Change ability to: "All allies damaged by Anklebreaker are reduced to 1 base attack and are disabled for 1 turn."
3) Mugged: Change to 3cc: -1 attack to ally, disabled for 1 turn, draw a card
4) Earthen Protector: Change stats to 5cc: 4/5 Same effect.
5) Kurt: Change to 4cc: 3/4 -1 ability damage; +1 attack when you have at least 2 other allies in play.
6) Poison Arrow: Change to 2cc: target ally is Disabled for 1 turn and poisoned.
7) Gravedigger Cloak: Change to 4cc.
8) Molten Destroyer: Change Ablazed effect to only be applied by combat damage.
MD deals 1 fire damage to any enemy that deals damage to it. Allies damaged by it in combat are set ablaze.
9) Cobra Demon: Change to 4cc: 1/5 Defender. Any ally damaged by the Cobra Demon is poisoned. 1SE: target ally takes 1 damage.
10) Jericho: Target friendly hero or ally has all enemy attachments and negative effects removed, or target attachment is removed.
Credit to iClipse
KP - when you cast, it has friendly allies and all attachments highlighted.
v1.306 Balance Change
1) Cobra Demon: Change to 4cc 1/5 Defender. Allies damaged by Cobra
Demon are poisoned. [Kyle]
2) Katrin the Shieldmaiden: Change ability activation cost to 1cc.
3) Melt Down: no change [Kyle]
4) Plague: Change to 4cc: Destroy one resource. Opponent loses 2
resources to a minimum of 2. [Experimental change! - based on Skype
chat with Kyle]
5) Banebow: add onto ability "(This damage cannot be reduced by ally or armor abilities)"
6) All dots are now states, and there are no cards attached.
Freeze
Poison Gas
Engulfing Flames
7) Rapid Fire should cost 4cc and Speedstrike should cost 4cc. (I
made a thread with reasons in Set 1 forum) [Experimental change]
8) Fire Arrow now costs 3cc and deals 2 damage to ally (cannot be
reduced by ally or armor abilities) and target is ablaze.
[Experimental change]
9) Poison Arrow costs 2cc and deals 1 damage to ally (cannot be
reduced by armor or ally abilities) and target is poisoned.
[Experimental change]
10) Wrath of Summer - 1SE: Target ally receives 1 fire damage and is set ablaze.
11) Baduruu
Change ability to:
4se: If you played a weapon this turn, renew resources equal to its cost, and raise its attack by 1
12) Healing touch
Allow this card to also remove negative "states" that it may have: freeze, ablaze, poisoned, disabled – if it doesn't already.
13) Severed Ties: rename to Drain Power and change effect to be:
3cc Target Hero loses 1SE and can not activate its Hero Ability until the start of your next turn.
(Shadow may still be spent normally on other cards and itsms. Does not affect Shadow Energy gains)
14) Drain Power: Rename Severed Ties, no other change.
15) Serena: Change her ability to:
3SE: your weapons gain +2 attack until the end of your tun. If Serena deals combat damage to a Hero, that player discards a card at random.
16) Mugged: no change
17) Molten Destroyer:
5cc
4 attack 5 life
Molten Destroyer deals 1 fire damage to anyone who damages it. Allies injured by Molten Destroyer are set ablaze.
18) Earthen Protector:
Change stats from 4-4 to 3-5
v1.305 update
Balance changes for 1.305
Jericho - ability should cost 4SE as it shows on the card
Eladwen - increase freeze to 2 turns.
Katrin - decrease ability cost to 0
Kurt - decrease ability damage protection to 1
Add new ability cards
150 Sacrificial Lamb
152 Sever Ties
153 Urgent Business
156 Drain Power
158 Master Smith
159 Melt Down
160 Ley Line Nexus
v1.304 - Balance Change
1. Wording on Serena and Nightprowler to change to say attack damage instead of just damage.
2. Ogloth is now Unique and his ability only works on lower cost (not equal or lower)
3. Portal bug to be fixed so it only works on summon and not with GB ability
5. Aeon is now Unique and gets new ability "3: Target other ally gains +1/+1 permanently"
7. Disabled -> Frozen for Freeze, Voice of Winter and Snow Sapphire (same effect, just different name)
8. Eladwen changes ability "4SE: Target ally takes 4 damage and is Frozen until the end of your next turn"
10. Get rid of Stoneskin keyword and replace with "all damage is reduced by 1" (like sandworm, but 1 not 2)
12. Jericho ability changes "4SE: Destroy target ability" (attachments + abilities in support row)
14. Pack Alpha increased to 4cc
v1.303 - Implement remaining missing allies
<removed due to thread size, please refer to the dev.wulven.com link>
v1.302 - Balance Change
<removed due to thread size, please refer to the dev.wulven.com link>
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