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  1. #1
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    Card Suggestions (MAGE)

    Card Suggestions
    Dumb Chemist - Mage Ally (01 resources)
    In your next turn put Dumb Chemist into your graveyard and get one extra resource.
    0/1

    Phoenix - Mage Ally (05 resources)
    This ally can't be hit by Abilities. Every round Phoenix regenerate 04 life
    2/4

    Lord of Riddle - Mage Ally (03 resources)
    If Lord of Riddle Attack's enemy hero each player draws a card
    2/3

    Knowledge Stalker - Mage Ally (04 resources)
    If Knowledge Stalker Attack's enemy hero he discard a card
    2/2

    Enigma Sorceror - Mage Ally (03 resources)
    Every player loses 01 resource at his turn
    (01 resource) - Return Enigma Sorceror to its owner hand
    2/3

    Winds of Change - Mage Item (02 resources)
    Each player loses 05 resources
    */*

    Ephors - Mage Item (03 resources)
    (04 resources) - inflicts 02 damage to each ally
    */*

    Bolt - Mage Ability (01 resources)
    inflicts 02 damage at target ally
    */*

    Property Division - Mage Ability (03 resources)
    The hero with more resources lose 06 life
    */*

    Ravage and Havoc - Mage Ability (05 resources)
    Each player discards 04 cards, draws 03 cards and sacrifice 02 allies
    */*

  2. #2
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    Quote Originally Posted by PedroRoscoe View Post
    Card Suggestions
    Dumb Chemist - Mage Ally (01 resources)
    In your next turn put Dumb Chemist into your graveyard and get one extra resource.
    0/1
    It's a Mox, it was too strong for Magic and it's too strong here. And why do only Mage's get it, why not make it neutral?
    Phoenix - Mage Ally (05 resources)
    This ally can't be hit by Abilities. Every round Phoenix regenerate 04 life
    2/4
    This actually seems pretty weak. If someone decides to attack it, it'll probably die that turn anyway.
    Lord of Riddle - Mage Ally (03 resources)
    If Lord of Riddle Attack's enemy hero each player draws a card
    2/3
    This one seems pretty balanced.
    Knowledge Stalker - Mage Ally (04 resources)
    If Knowledge Stalker Attack's enemy hero he discard a card
    2/2
    A Hypnotic Spectre. I think it's ok for the cost, but why should this be a Mage Ally? Seems like a Shadow or Elemental Ally.
    Enigma Sorceror - Mage Ally (03 resources)
    Every player loses 01 resource at his turn
    (01 resource) - Return Enigma Sorceror to its owner hand
    2/3
    This one seems ok also, but again, why Mages?
    Winds of Change - Mage Item (02 resources)
    Each player loses 05 resources
    */*
    Armageddon, for 2 resources, for Mages... no.
    Ephors - Mage Item (03 resources)
    (04 resources) - inflicts 02 damage to each ally
    */*
    Not a good idea for global damage effects to be permanent.
    Bolt - Mage Ability (01 resources)
    inflicts 02 damage at target ally
    */*
    I can see this being added.
    Property Division - Mage Ability (03 resources)
    The hero with more resources lose 06 life
    */*
    OK, but more of a Priest ability.
    Ravage and Havoc - Mage Ability (05 resources)
    Each player discards 04 cards, draws 03 cards and sacrifice 02 allies
    */*
    Again, don't see why this would be a Mage ability.

    Some good ideas, some overpowered, most don't fit the theme of Mages.

  3. #3
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    just ideas anyway =D the moderators can change it to fit their wishes =P

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