Mages seem to be al burn and always late to the fight. The one thing that's missing from the Mage class is a good, cheap early game strategy that fits the class. Today mages rely on weenie allies until they build up 4 resources to unload their wrath. Well, all this while there are sparks and pack wolves multiplying, nightshades and monstrous life-infused snakes. Other than ol' Kris, mages got no early game.
So why not have a little early weapon that fits the class? Why not a Magic Wand?
I dreamt up some possibilities below and created the card. It comes out on turn 2 and begins to take control - Mage style.
Magic Wand5.jpgMagic Wand4.jpgMagic Wand3.jpgMagic Wand2.jpgMagic Wand1.jpg
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