What I do is:
1. Hope I have board control.
2. attack with half my allies one turn.
3. attack with the second half on the next turn.
4. repeat as needed.
But I typically build decks that have a way to counter armors in the first place since King's Pride is annoying but there are times where you can't get anything.
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it is here. I use Ley Line Nexus as keyword.
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I disagree. Weapons will also be more easily to bring back, and weapons have haste. So even if you destroy them easily, as a hunter, you already attacked twice with them anyway.
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Yes, you can bring them back, but a destroyed item takes one turn to get it to hand, and another to play it. The window becomes huge, and thus less viable.
You may not play multiple item destruction (I was giving a worst case scenario), but the fact that Ley Line draws a card WHILE destroying an item? Add momentum to you, drop momentum for opponent, and looking at all the sexy new weapons and armours to come, it would be silly not to play minimum 3 Ley Line per deck, except maybe for priests.
Take a look at the new armours and weapons and tell me you're not tempted to wrap a deck around it as a core. Now take that rush of weapon armour focused meta, and how likely the counter comes. The result would be as I predicted.
However, with allies getting really, really interesting with the new wave, without new reliable ally removal, trust me, allies would most likely flood the meta. But I'm being crazy presumptuous here, quite intentionally, in hope to incite debate, because I'm looking for a healthy one.
Yes, you can bring them back, but a destroyed item takes one turn to get it to hand, and another to play it. The window becomes huge, and thus less viable.
You may not play multiple item destruction (I was giving a worst case scenario), but the fact that Ley Line draws a card WHILE destroying an item? Add momentum to you, drop momentum for opponent, and looking at all the sexy new weapons and armours to come, it would be silly not to play minimum 3 Ley Line per deck, except maybe for priests.
Take a look at the new armours and weapons and tell me you're not tempted to wrap a deck around it as a core. Now take that rush of weapon armour focused meta, and how likely the counter comes. The result would be as I predicted.
However, with allies getting really, really interesting with the new wave, without new reliable ally removal, trust me, allies would most likely flood the meta. But I'm being crazy presumptuous here, quite intentionally, in hope to incite debate, because I'm looking for a healthy one.
A bit out of the debate, but imo, the problem is with Soul Seeker & hunters. Not with the card.
As a warrior, you can have multiple strategies to win the game & that's good. KP is just one of them, and they have plenty of weapon, even at 3cc, to manage a 5cc item destruction.
But hunters and expecially Gwen build their entire strategies on one f..in weapon & that's really sad. Actually Soul Seeker is completly OP but no one complains cause hunters are a bit f..ed with their cardpool.
Giving hunters an amazing weapon to counterbalance their weaknesses was a bad choice. Forcing them to build a deck on one card is a bad choice.
Because one item destruction card shouldn't destroy a class anyway, or that class will always be in a bad situation against any class that have a nice item destruction like warriors or Priests.
I mean think about it. This gameplay is f..ed up : who play against Gwen must have either
1) A nice armor cause hunters don't have an item destruction card
2) Item destruction cards to destroy Soul Seeker.
3) A way to win without any allies on the field (Elad/DC).
Actually, Gwen may be even advantaged cause the first condition is fucked with the new card & she'll have more Soul Seeker with lily than your item destructions cards.
If you play a Elemental with a build based on allies against Gwen, your allies are just heal to her. If you win, it's cause she can't destroy your armor and you were lucky enough to inflict enough damage or she runned out of deck. Now the item destruction will just give you some tempo on Soul Seeker while she'll destroy your armor.
So against the class who didn't had already an item destruction card, their armor being their main defense against Gwen, she may be advantaged against them.
Hunters should get, anyway, a more interesting gameplay with a new cardpool & tweaks and it shouldn't be build on one Soul Seeker. And then, just tweak that weapon anyway cause it's far too OP by itself.
Last edited by ArkaX; 12-20-2011 at 05:49 PM.
Hear hear!
But I disagree on one point. Having played Gwen myself, I know that frankly speaking, even allied decks can kill me, with elementalis being actually extremely likely a sure win against gwen. Why? Because ally less Gwen cannot waste her SE ability too many times on allies, and all PB and gargoyles do not go down with merely one hit. As long as you do not suicide your allies to Gwen while the weapon is under her ability (a surprising number of people do that, I find it comforting), Gwen cannot go pure ally hunting when she needs to direct her damage to the opponent.
Allied ones have a better chance against elementals, but then mind control comes into play.
Finally, elementals have a solid heal against any one too vicious eith their allies, and eternal renewal to survive any potential deck out. With ley line, Gwen will become elemental food soon. Plus, gives them a card draw that they always wanted.
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