haha... a 400 rating... i dont think i will play that many matches in three or four months 1 or 2 points a win with no losses, thats gonna take awhile
this is a hard hitting very fun deck. i didnt put any item destruction in it for a reason. it hurts but the mass damage and direct damage helps lessen that.
the clinging webs are in there because they cost 2. a much needed help in early game in tandom with rain delay. freeze costs 3, last longer and is the better choice from turn 3 on.
im really trying to mitigate the first few turns, which ANNOY the hell out of me
i had gargoyles in the original version but took them out to go all fatties for fun. i made several changes from the original version.
all the suggestions are great ones, i have waited to cast a portal. that was actually an origina; strategy which is still valid. cast a fattie, its most likely gonna get killed, but GB can bring it back.
not worried about board wipes so much either. go ahead, you still have to deal with 2 fatties the very next turn.
retreat slows the deck down a bit
as for dagger of unmaking, go ahead ill even attack you first if you let me, do the 6 damage from a minotaur, it gets bounced back... if i have portal out then, recast... ill be LOL for hours. i also might cast a fattie and bring one out of the grave, you get to pick... (really wish i had access to feedback, that would be something). my advice, if the game last awhile, dont use DU, ill really beat the snot out of you then
CB and CP really hurt but OK, ill just cast more.
the only REAL problem is health. i had SS in there but took them out for room. i decided if i needed them, i was dead anyway.
basically, its just FUN even if i lose, my opponent is probably gonna go, "WOW" not striving for 100% win rate but it will win quite a bit and do it rather spectacularly
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