Anyone play this game yet? It's for iPad only I think. Looks like AC MTG lol
If you have, any fun?
EDIT:
Okay so after playing through tutorial and tinkering with deck building, this game is works like this:
You have 3 types of cards: agents, spells (action/surprise), and sites.
The playing field is basically shared by you and your opponent. There are 3 "Regions" on the field.
The goal of the game is to control 2 out of 3 regions. You control a region when you score 10 points in that region.
You score points by playing cards in that region: agents and sites.
The game is in "real-time" so it's not turn based. Every card you play from your hand takes half a "day" to resolve. A day is just the game's way of tracking time.
You start the game with 6 cards 1 gold and 2 income.
Gold is basically resources/mana that you spend to play cards. Income is the maximum amount of gold you can have at a time. As the day progresses, your gold and income go up and you draw cards every day. Some cards increase your income instantly.
When you play an agent from your hand, it's placed in "HQ" where it waits to be resolved. Once it is, you can play your agent in any region. Only 2 agents are allowed to be in each region per player. If 2 agents are across from each other, they are in "conflict" or just in attack phase which lasts for half a day before anything happens. Agents have power/toughness. If one agent has a power equal to or greater than the other agent's toughness, the latter is killed. If they're both 1/1s, they both die. In the first scenario, once the conflict is over, the surviving agent(s) are returned to HQ with damage being permanent where they await half a day before they can be played on the field again. If you place an agent in a region with no opposing agents to defend for half a day, you score the amount of points equal to that agent's attack and the agent is returned to your HQ just like a conflict. Remember, first to 10 in a region takes that region. Also, some agents have one time abilities or activated abilities that may cost gold to activate.
Sites are cards you place in any region. They too have a point or attack basically. But they are never "exhausted" and returned to HQ/hand like agents. If you place a site with a value of 1 in a region, that site scores you 1 point every day. If the opponent places a site in the same region with a score of 1, both sites collide and they're both destroyed. If they place a site that's a value of 2, then it becomes 1 after they conflict. Once you place a site in a region, you can stack the site values with another site on top of it. So if the first site you play is 1 and it finishes resolving, you can stack another site card in that region as well and the values are added.
Lastly, there are spell cards basically. All spells resolve pretty much instantly, or like 1/20th of a day's time. They're meant for you to play as a reaction to your opponent's cards. So you might have a spell that's like 1 gold: target agent gets +1/+1. So say one of your agents (2/2) just got into a "conflict" with an opposing agent (2/2), conflicts take half a day's time to end. If you play the +1/+1 spell on your 2/2, then your agent will survive and be returned to your HQ as a 1/1 while the opposing agent is destroyed.
As for deck building, each deck must contain a minimum of 50 cards. 5 copies max of each card. And your deck must only comprise of 2 types (there are 5 total).
I think that covers everything. There are a couple other static abilities agents have, but not really important in understanding the game. One thing I forgot to mention, both players HQ are revealed.
Oh the game has a single player campaign that lasts a couple hours with each victory giving you cards and some credits (not replayable for rewards though). Online multiplayer. And a store to buy boosters with credits.
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