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  1. #11
    Senior Member Mrbigguy's Avatar
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    Proud member of ETC: Embrace. The. Competition.

    I am not in this world to live up to your expectations, & you are not here to live up to mine. You are you, & I am I

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  2. #12
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    Quote Originally Posted by Mrbigguy View Post
    How does MB work out for you?

  3. #13
    Senior Member Caitlyn0's Avatar
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    nicve deck Mrbigguy

    i stayed away from shield bash, let EA and my weapons deal with allies while i hide behind armor. how is rusty longsword working? i stayed away from that because its only a 2 shot weapon... more for logan and amber i think. mournblade is still a good weapon for this deck, even with the AoA combo bug. i thinking i might replace the trees with it again.

    i think you should try a couple of AoAs as well. they are really good for stalling, not playing cards, while drawing cards to fill your hand. (dont use AoA against moonstalker though, that sucks, he is building SE while banging through that armor)
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  4. #14
    Senior Member Caitlyn0's Avatar
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    and does anyone have any thoughts on a workaround for burn? the absolute weakness of this deck, since its a solo stall deck is burn. 98-99% autolose. dont see any help when the rest of the set is released either.

    if we had something like a full moon card for warriors (or DC had access to these armor) it would be much much better. (can you imagine, DC with these armors... WoW)

    as it is, the only work around i have found is dimension ripper. just steal their burn. i have 2 in this deck but its not enough to change the autoloss because i dont draw them when i need them against mages. 4 would be better but then they would get in the way and i dont want them against anyone else till i run out of cards. (see the loss i had against Rayzie for the reason why)

    my stripper decks are VERY effective against mages, they have 4 rippers and allies though.

    so ANY thoughts would be welcome, no matter how off the wall (just stay away from telling me to add allies it is a solo deck)

    otherwise, against non-burn decks, this deck is just AWESOME
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  5. #15
    Senior Member GS's Avatar
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    Unfortunately I don't believe there is a way for a warrior stall to dish it with burn. Logan can do it with rampage, but ter simply doesn't have the damage output to make a rampage card work.
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  6. #16
    Senior Member Caitlyn0's Avatar
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    your still up? i couldnt sleep. been standing here with my laptop on my kitchen counter
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  7. #17
    Senior Member GS's Avatar
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    I'm still awake yes, feel free to come on irc.
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  8. #18
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    Petty good, every deck has weakness and all about pure luck

  9. #19
    Senior Member Caitlyn0's Avatar
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    thanks burn is really only the main problem, weenie rush can be mitigated.
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  10. #20
    Senior Member Junk Style's Avatar
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    Quote Originally Posted by Caitlyn0 View Post

    but overall, the 45 card version has less draw failure than the 40. i might try a 50 but i dont know what to add and that would also decrease the chance to get EA early. and make it almost impossilbe to get enrage and rampage.
    Not sure how you came to that conclusion. Seems like you would do better with 40 if the deck requires you to have EA out for example. Also, while i know you are a fan of dimensional ripper, your deck seems to be packing waaaaaaaay too many really good cards that are unbelievably dangerous, especially in the hands of heroes who don't normally have access to them. [EDIT: Though it occurs to me after posting that all of the highly powerful armor and weapon cards you would give your opponent, you still retain the power to destroy, with exception to dual wield.] I am aware that you stated the two situational uses for using ripper in your deck, but do you objectively think its worth it to cary those cards given the chance of those situations occuring?

    If anything, having more than 40 cards seems to be for the purpose of not decking out before your enemy. Seems like tweaking to 42-44 cards would probably help you more than it would appear.

    Looking at this i would think you may want to get a bit more early weapon damage in maybe jeweler or rusty or more uprootes, while removing one dual wield and one armor...

    Very cool deck idea. Got to say.
    Last edited by Junk Style; 12-24-2011 at 12:51 AM.

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