33, 60, and 180 seem a little crazy. The rest look great.
33, 60, and 180 seem a little crazy. The rest look great.
OP big time. Oh boy.
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These cards have not been touched by the new Design Team (yet), and we only just saw them today. It will be great to discuss with you over the next few days before they (hopefully) hit the test server at the end of the week.
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Hmm, I think itd be better if cards that dealt the user HP damage was done to their SE instead (relevantly tweaked of course). This gives the momentum of SE gain more flavor. You either use a spell with an ability to deal with something that bothers you, and lose momentum in your SE gain, OR you choose to keep your SE, use it, THEN take a hit from the spell's SE reduction.
Hero abilities are powerful and most are the crux of a good deck, it only makes sense that the gain and loss of SE should be more consequential, rather than just a 4th turn spam ability. Losing 2 hp for destroying speedstrike or something is a no brainer; 2 hp is so inconsequential in the grand scheme of things. Not able to use your shadow ability for another 2 turns however, is enough to justify whether you want to destroy speedstrike now, or later. Choice!
These are cards cd designed?
Grand Watchman of the Ancient Blue Citadel
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Stride with us.
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Can Ogloth sac himself?
There are nice cards in there & some already known
I fear that Humans & shadows would no more be equal. Humans get the early board control & shadows some card draw ?
With all the death racers, early board is far more precious than some poison or even a card draw.
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Noticeable comments :
huh Like humans doenst get the board already in the early game with Brigitte & Aldon. With that forget the board control as shadow !
Seriously a 3 cost 3/3 Defender + 2 less damages from abilities ?!!
The rest of human allies are really cool but all cheap in front of shadow allies which scares me much (It's already really hard to manage the early board against humans as shadows imo with retreat & their units)
Ok that one is really great, maybe too much. Still Shadow need low costs units too or they'll never get the early board.
Wow: i miss read the ability the first time. It does inspire fear... High cost, need a sacrifice but so far so good. I dunno.
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Ok so what's the plan ? Giving shadows great drawing & humans great allies ? Ok 4 cost to draw 3 cards is nice i wont tell, more with all these disabling cards, but i'm seeing human advantaged so far right now.
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Why would a Plate Armor gives health ? Whatever.. nice card.
Well such ability shouldn't be before 6 cost imo. It gives an huge advantage to P1 playing before the mage nova at 5 cost. We dont want to see P1 too advantaged in front of P2 in any match up.
Hmm.. Gwen will be the mage eater I'd give a resistance like Sandworm for abilities instead. Like your hero take 2 less damage from abilities. Already strong this way.
Last edited by ArkaX; 12-13-2011 at 02:33 AM.
I'm scared of ogloth
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