Can we get the duration remaining shown on support abilities in the next update?
Type: Posts; User: Heidrek Rampant
Can we get the duration remaining shown on support abilities in the next update?
Spoiler! Please.
I also think interceptor is pushing the limits as is. I think letting it have conditional haste is ok and fits with its theme, but perhaps making it 1/3 instead of 0/4 would make it a little fairer?...
Why? A change to subdue is wanted almost as widely as a change to scholar is.
Subdue and scholar need addressing way before stun turret does
3.61 is much better than 3.60 and a lot more diverse.
Baduruu resource kill with krugals seems almost impossible for most decks to deal with, and attach priest is over the top but these decks can...
What is attachment priest? Not to put too fine of a point on it, but it's the deck that you had in mind when you designed scholar and Adventist. Two very efficient 2 drops with abilities two...
Personally I don't think it needs a change but using it once doesn't seem like enough to swing games. What makes this card better that visions, diplomat or shackles is the multiple uses. It can...
Highly underrated card. Most weapons only have 4 durability and 1 gets used when summoned so dumping 1 SE more or less kills the weapon.
Artful squire is another great choice as it also gives you...
Yep and there's a reason you can only play 4 of them. Also fireball requires you to choose between hurting your op and removing the ally - subdue does both with the advantage of weakening other...
Fair enough but this card would be just as effective a control ability without sustain.
Either that or remove the flank ability and make it just "subdue" the target and not weaken allies next to...
This.
Saying it's ok because people run bounce or sac effects is a flawed argument. How many decks run road less travelled as main? Almost none. Retreat gets play becuase its effective on...
Stun turret gets very wide use and appears in a lot of decks but I don't think that makes it op. For a 3cc item I think its fine. Yes it can nerft your expensive cards but that's the price you pay...
Any old mtg players out there remember underworld dreams?
Let me guess - into the forest/lay low, rain delay, shrine of negatia for recursion or rain and full moon depending on which flavour you prefer?
Common theme - decks that focus on making...
Nope but they should be - npe defined nobody enjoys watching the turn counter tick away while they look at a hand full if cards that are useless and can do nothing and their opponent painfully...
Interesting that chaos engine is still below the radar. This one needs a little attention but it's not being seen with all the vergon hate at the moment. 3 cc or keep it at 2 with sustain 1 hp or...
I was away from the game for a while- how did the deck work?
Post here - purely personal opinion of what type of deck you've most hated coming up against in your SE career and why.
For me it's probably millstalker. 30 turns of doing next to nothing except...
Environments where "the deck" and decks designed to specifically counter "the deck" are generally bad for a game and that's my main concern with this deck.
Here's an alternative to consider:
Leave Garina as it is but have the seek ability put the card on top of your deck instead of into your hand? 2SE + your next draw and you have to wait a turn to...
On balance making Garina affect 5cc or higher allies (both for seek and to reduce cost) is probably the best suggestion so far.
It would necessitate a change in the current decks but I'd be...
While there is an argument for "letting things settle" the fact is that Vergon/Garina combo is warping the meta significantly.
You don't want a game where there are only 2-4 really competitive...
Props to kip - not everyone is willing to publicly admit their mistakes. Good on you mate.
It's funny- since I started playing vergon priest I have had people auto quit as soon as they see my hero and first play.
Never had that as Amber.
Garina road + Vergon combo (Vera + ergon)...
Does this always try to target your allies first? Where there are multiple targets with same health how does it decide which o e dies?
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