Bug or intentional:
Ascendant of the Horde makes Victor's ability remove 1 less life
i.e. Brutalis goes down to 2 life instead of 1
Type: Posts; User: Pretty Pretty Princess
Bug or intentional:
Ascendant of the Horde makes Victor's ability remove 1 less life
i.e. Brutalis goes down to 2 life instead of 1
You also had allies that favor going first as well because they grow. Bloodthirsty-Ironhide Karash and Death Collector. But you're right, Banebow is a tough fight due to his ability to negate...
I'll have to try some Nocturnal Advantage. hmmm...
With Ascendant of the Horde out, Gargoyle only does 1 damage, so it can't really kill your allies. That plus Zaladar's ability and you can actually deal with one.
Oh and the firepower? 5 allies +...
I got beat by another player using a similar deck (albeit a 50+ card deck) so I decided to give it a try. I've whittled mine down to 43 cards. The deck works decently well. It definitely has some...
Ascendant of the Horde does not stack with Ironhide Karash. (could possibly be only in certain situations)
ex: Amber Rain plays Jeweler's Dream and buffs it with her ability. She then attacks...
6x card limit
draw 6 sparks
why can't I hold all this GG?
3681
I'm curious; for those who agree with the statement above, if a 50 card minimum was adopted, would you expect to see a decrease in your win percentage?
When I read the thread title I thought Drakkon saw my new profile pic xD
*facepalms* boys.
NO. Logistics are not allowed in this discussion. Stop using logic!!!
Oh and I had the name first so :P
Try Devoted Lightbearer out! I don't like him too much, but if he's your cup of tea there's no reason not to include him :)
***HERO***
Jericho Spellbane
***Allies***
x Raven Wildheart
x Armored Sandworm
x Aeon Stormcaller
x Paladin of Unaxio
***Abilities***
I think multiple play-modes would be the ideal, as opposed to a single set mode. 40 card could remain the standard for tourneys or whatever.
This wasn't intended to be a discussion thread but what the hell...
That's not what I'm seeing on the test server. Yes people are using a variety of heroes and yes you could say they are different strategies (weapon vs ally) but what it all comes down to is rushing...
Now that we have the Dark Prophecies cards, shouldn't it be time for the game to up the card minimum? Seeing as how it supports it finally? I'm personally of the persuasion that larger decks will...
You're thinking Cloak of Obscurity. It only grants stealth, so Aeon would still be targetable with abilities. Pretty strong though.
for 2 SE I would expect she could at least hide a given ally of your choice. Seems like she would work better costing 1SE or 2 resources imo. Looking at all the different class allies she just seems...
lurking until DP was released. Playing other games too.
Yeah I know! I haven't been active in playing SE, but the new expansion has piqued my interest once again!
First of all, thanks for the feedback!
One of the weaknesses of this deck is direct damage. Yari Spearman has the perfect amount of durability and cost as a protector to soak DD and draw it...
1x Boris Skullcrusher
4x Krystoffer Wyld
4x Blake Windrunner
3x Aldon the Brave
3x War Banner
1x Enrage
4x Crippling Blow
4x Blood Frenzy
3x The King's Pride
4x Alert and Able
If the test server is behaving properly, you actually can use your ability when readied. It's a full unexhaustion. I tested it ^.^
note: I'm sure that you cannot activate the ability twice in a...
As far as I can tell, Readied means that your exhausted hero (or possibly ally in future expansions) becomes available for actions again. It's similar to haste, but it activates on cards already in...
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