Well how else do you expect Kyle to make any money? Also just cause you have the cards doesn't mean you'll have the advantage over the more experienced veterans. Plus its not that hard really to get...
Type: Posts; User: NPD
Well how else do you expect Kyle to make any money? Also just cause you have the cards doesn't mean you'll have the advantage over the more experienced veterans. Plus its not that hard really to get...
This card is better then I gave it credit for, but I don't think its too strong. 4 is probably the right cost. I think when the rest of the cards are released this won't be as strong. Honestly I...
Not that I really like the change, but unique is nothing new to this game. All the items are unique(well a few aren't actually, the consistency in this game still needs work) and attachments are ...
Ive played a few games now where cards from hands and graveyards attacked each other. One time a lost right after that and the other time it happened for several turns in a row. Not sure whats...
First suggestion: Show the user name of the person your playing during the game(at least I don't remember seeing it during the game, though I notice that the challenge screen now shows that I just...
Whether elementals will be one of the best deck I don't know, they do have some good cards. However I'm sure the listed deck will not be, at least not in the current form. Cards like fire snake and...
True vuzdin really wrecks dots(except that warlock has the most dots and has an easy answer to him in hessrianah,though with the ring it would be a sort of lock) but dots were never really good...
Well yes, most armor should definitely have more defensive abilities. However, having some aggressive abilities on some of the higher costed armor makes it more interesting.
If your referring to my card I don't think that starting to accelerate resources at turn 4 would be that unfair. Right now there's not even any cards higher than 6 and even when there are, It would...
True 4 is probably too good. 3 damage is probably better. As for having different effects, well ill leave that to others.
I just though it be interesting to have a card that makes resources without having to sacrifice any cards. And yes its supposed to accelerate resources.
sorry, any time I use this (1) i mean resource points. If I want to say shadow energy then ill probably use 1SE. Unless everyone else has come up with an accepted shortcut I haven't seen.
Judging by the picture, you could get pretty aggressive with that armor. The idea of all my heavy armor ideas is that you can temporarily use the armor in a different way then expected, but while...
Name: suite of vile intent
Cost: 4
Effect: any hero or ally that attacks you is poisoned
Defense: 1
Flavor: vile
Name: Forest vest
Cost: 4
Effect: (1) you gain 1 exhausted resource
Defense: 2
Flavor: One with nature
Name: temptress garment
Cost: 4
Effect: opposing Hero and allies must attack your hero if able.
Defense: 2
Flavor: come and see me sometime
Name: ???
Cost: 4
Effect: When your hero is attacked, exhaust an opposing hero or ally at random
Defense: 1
Flavor: sure you want to do that
Name: Armor of the thundering titan
Cost: 6
Effect: (1) your hero does 4 damage to up to 2 different targets
Defense: 3
Flavor: zap zap
Name: Armor of the flaming phoenix
Cost: 6
Effect: (1) Your hero does 2 fire damage to all opposing heroes and allies
Defense: 3
Flavor: burn
Name: Armor of the earthen master
Cost: 6
Effect: (1) Your hero has + 4 atk this turn
Defense: 3
Flavor: embrace the earths might
Name: Armor of the roaring lion
Cost: 6
Effect: (1) Allies you control get + 2 atk until your next turn.
Defense: 3
Flavor: hear me roar
Name: Armor of the frozen Valkyrie
Cost: 6
Effect: (1) Your opponent can't play ability cards or activate card abilities until you next turn
Defense: 3
Flavor: Freeze
I think that all the...
Name: Cloak of swiftness
Cost: 3
Effect: Your hero can't be the target of abilities or spells unless its controller pays 1 for each effect
Defense: 1
Flavor: Catch me if you can
Compare poison gas to a card like fireball. Fireball does four damage right away for 3. The gas costs 4 and takes 5 turns before it does anymore damage then fireball. 5 turns is a long time in this...
Never mind my question was answered elsewhere.
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