I think 30 cards is too make the game run a bit faster rather than dredging out a 30 minute match just for 100 g
Type: Posts; User: Overturn
I think 30 cards is too make the game run a bit faster rather than dredging out a 30 minute match just for 100 g
i suppose so. I wonder if kyle would let me get into the r+d side of the game. ive played mtg for years and wow tcg for just a little less time. would be pretty awesome
kinda sucks seeing ive already bought enough crystals to own every deck in the game a few times over
as a selectee for the iphone beta i would certainly hope there is one considering there was a competition ran on touch arcade for it.
I wonder will the beta testers on iphone get thier accounts reset after the beta is over.
I think those games that are ending might be due to quick succession of spells and the engine not keeping up. Played a few games my nick Is Overturn. simple keeping it the same as the forum name....
Does seem weak. at least reduce the cost down to 2 he might actually be useful.
Well there are only 2 traps in the game so its pretty obvious. in one incarnation of the game Death trap was 4 mana, kill target ally. they should revert to that and not have something so clunky...
yeah weird triggers goin on
Not be better having target enemy ally?
This is the deck im currently playing and have been playing since i started. With the new reshuffle I had to grind a bit as i picked the wrong starter. Anyhoo deck is below.
Hero - Majiva
...
Have these been implemented yet? Im at lvl 5 and havnt seen one.
Yugioh can stay where it is. not in this game. anyhoo there are 2 traps that are out there at the minute. i hope they get removed as they seem pointless they should just be cast onto any targeted...
Hey Ringo, ive seen that issue. def a bug. happens with poison arrow all the time.
Not neccessarily. some items would be useless when stolen
This card should be a 4 of in anything that cant draw extra cards
Smother. gotta love it. very balanced 1 for 1
This card is busted even if it had cost more you would just get more value out of it.
this is pointless. it should just target an ally.
Advangtage breakdown during first seven turns when going first
turn 1 draw 1
turn 2 draw 1
turn 3 draw 2
turn 4 draw 1
turn 5 draw 2
and so on every 2 turns. so every 2 turns you draw 1...
2 is optimal. found an issue with this card. opponent bounced my wolf and it got bigger when it was in my hand. possibly a bug to to the effects of leadership which ive already posted about
could be an elemental mage in newer releases
its a lone wolf. it aint got nothing better to do
not sure if this is an issue with leadership itself. cast a bad wolf. it became a 4/4. opponent returned it with retreat. when it was in my hand its power stated 7/4 when i recast it was 8/4....
When playing against this card. opponent had 0 allies on field.
all creatures i cast after this gained the cards effect. new permanents opponent cast also gained the effect
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