Close

Search:

Type: Posts; User: Loanhighknight

Search: Search took 0.00 seconds.

  1. Replies
    1
    Views
    474

    Suggestions for Upcoming Versions

    Hi everyone!

    I was one of the early beta testers for this game (there are still a bunch of my blog posts about the game's early engine and mechanics tests in the blog section), so I wanted to hop...
  2. I kinda like this having to regulate the number...

    I kinda like this having to regulate the number of stones on your hero business. It would add a new type of strategy to the game that would make gameplay distinctly different from other games, which...
  3. Replies
    18
    Views
    10,389

    Paradox, I agree with you wholeheartedly. I chuck...

    Paradox, I agree with you wholeheartedly. I chuck it every time I get it too, but I'd definitely be more hesitant to do so against an intelligent opponent.
  4. Replies
    63
    Views
    14,969

    RIGHT! Good call! I like it. It's sort of a...

    RIGHT! Good call! I like it. It's sort of a combination of a couple red cards in MtG, but for some reason I can't think of any of their names. (It'll hit me at like 4am, I'm sure of it. :P)
  5. Replies
    63
    Views
    14,969

    Someone will have to correct me here, but...

    Someone will have to correct me here, but wouldn't this be the same as attacking the opponent directly? The only times I can think of where you'd want to pay to attack are if the rules about allies...
  6. Replies
    31
    Views
    16,989

    Honestly, the more I think about it, the more...

    Honestly, the more I think about it, the more strongly I reverse my original opinion about changing its cost. I think it should stay as it is. My original hesitation about this thing costing 2 was...
  7. Thread: Medusil

    by Loanhighknight
    Replies
    16
    Views
    10,402

    That's the first thing I thought, too. That said,...

    That's the first thing I thought, too. That said, if you make her a rare instead of uncommon (right? Green is uncommon?), I think this card would qualify as balanced without any cost adjustment.
    ...
  8. Replies
    4
    Views
    1,216

    I don't know about this. I really, really like...

    I don't know about this. I really, really like the system as it is now. In essence, the notion that an ally with one health out of five can still deal its full damage after it has been killed seems...
  9. Replies
    25
    Views
    3,735

    Love it. It looks much more like you're seeing...

    Love it. It looks much more like you're seeing everything easily, rather than just what can fit on a screen. It'll make a big difference.

    Additionally, I don't know if you intended it to be this...
  10. Replies
    26
    Views
    13,933

    "Because sometimes, one funny-looking sword just...

    "Because sometimes, one funny-looking sword just isn't enough."
  11. Replies
    21
    Views
    10,139

    I agree that with the current decks, HBM is very...

    I agree that with the current decks, HBM is very very good. But it isn't broken. And once counter cards come in to the game, I think it will balance out even more.
  12. Replies
    21
    Views
    10,139

    Stone Rain in MtG has a converted mana cost of 3,...

    Stone Rain in MtG has a converted mana cost of 3, and has precisely the same effect--even though, in MtG, only certain cards in a person's deck can be used as resources. Sandra Trueblade in SE has...
  13. Replies
    21
    Views
    10,139

    I think this might be 1 too expensive. Anyone...

    I think this might be 1 too expensive. Anyone have any thoughts about that?
  14. Replies
    31
    Views
    16,989

    I love everything about this card. The picture,...

    I love everything about this card. The picture, the effect, the flavor text, everything.

    (I think it should cost three, though.)
  15. Replies
    28
    Views
    16,910

    Yeah, I agree with most of the comments above....

    Yeah, I agree with most of the comments above. The heroes overall have absolutely broken abilities. I get that both sides get them, so the theory is that they balance out somehow but the fact of the...
  16. Replies
    8
    Views
    2,080

    Yeah, the more I think about it, the more I've...

    Yeah, the more I think about it, the more I've decided that I don't want an Undo button. I would, however, like the Sacrifice and Cast buttons to be in a different places. You sort of get into a...
  17. Replies
    38
    Views
    5,222

    Poll: I like this idea. It puts a premium on an ally...

    I like this idea. It puts a premium on an ally card that can be used for something other than swinging at your opponent's hero. (Though it's probably just been the card selection we have so far, the...
  18. Replies
    25
    Views
    3,735

    I like the new view a lot. The old view did make...

    I like the new view a lot. The old view did make me pretty claustrophobic. As for the wasted space, I have a suggestion: why not try the board off-center and put the player's hand onto the left-hand...
  19. Replies
    76
    Views
    19,436

    At the risk of seeming too MtGish, I'm going to...

    At the risk of seeming too MtGish, I'm going to suggest that the cost of the ability be raised by one mana. The typical casting cost for a damaging spell is a 1:1 mana to damage ratio, or less if...
  20. Replies
    8
    Views
    2,080

    Yeah, and I'm not quite sure how it would work...

    Yeah, and I'm not quite sure how it would work out in realtime play, but it's something to consider.

    I'd like to really focus in on number 5 though. One other thing that came to mind while I was...
  21. Replies
    8
    Views
    2,080

    After Three Games...

    Okay, I've played a little and I think I'm ready to give some feedback. I'll definitely be adding more as I play more, but I thought I'd give an absolute first impression.

    1. It seems sort of...
Results 1 to 21 of 21