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  1. Replies
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    +1 to this idea. However you wanna implement it,...

    +1 to this idea. However you wanna implement it, I can't see it being anything but beneficial.
  2. Ditto

    Ditto
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    Soul Reaper Cost (3) Exile all allies in a...

    Soul Reaper
    Cost (3)
    Exile all allies in a graveyard. Gain one life for each ally exiled in this way. Soul Repear is exiled.
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    Sleight of Hand - Rogue Ability

    Sleight of Hand
    Rogue Ability
    Cost: (3)
    Target artifact with X cost you control is shuffled into your library. Seek an artifact with cost (X) or less.

    “Now you see it, now you don’t!”
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    Reckless Scroller - Mage Ally

    Reckless Scroller
    Ally - Mage
    Cost: (4)
    Attack/Health: 1/5 (fire damage type)
    (3SE) + All friendly allies are killed: Seek an ability with cost X+1 or less, where X is equal to the total number...
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    Apologies if it sounds like I’m being...

    Apologies if it sounds like I’m being deliberately argumentative or disagreeable, that isn’t the intended case. I’m just a minimalist when it comes to card wordings. I’ve always been of the mindset...
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    I guess my point was that the wording doesn’t...

    I guess my point was that the wording doesn’t need to be included. The thing is only a weapon once it’s been activated. So if it goes to the grave and comes back, it comes back like anything - as...
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    Of course an artifact. It’s an artifact to begin...

    Of course an artifact. It’s an artifact to begin with, so when it re-enters play, it is its base self. You have to activate it to make it a weapon.
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    Shadow Splinter - Mage Item

    Shadow Splinter
    Mage Item - Artifact
    Cost: (3)

    If Shadow Splinter is a weapon when it is destroyed, it is returned to play.

    (2SE): Shadow Splinter becomes a weapon with 3 base attack and 1...
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    Welcome back, Kill! Blast from the past!

    Welcome back, Kill! Blast from the past!
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    Since we're now playing necromancer with old...

    Since we're now playing necromancer with old decks, I figured I'd play along.
  12. A1 BlanketEffect > SD Offspring (concede)

    A1 BlanketEffect > SD Offspring (concede)
  13. A1 blanketeffect > GeekPicks GeekPicks...

    A1 blanketeffect > GeekPicks

    GeekPicks conceded match
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    Packbeasts are there to keep your life s few...

    Packbeasts are there to keep your life s few notches up as much or more than to heal your other allies. Feedbombing takes resources to execute. While you're getting your setup into place, You're...
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    Seven of the best members that the community has...

    Seven of the best members that the community has to offer! (4 of whom are A1 alumni :o)

    I look forward to the great directions you will all lead us!!!
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    View Post

    <Reserved>
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    ZTC V - The Feedbomb Project

    The purpose of this thread is to both share my new iteration of the Feedbomb archetype, as well as opening a dialogue for other interested deckbuilders to discuss suggestions and ideas about building...
  18. Sticky: Forgive if already suggested; no time have I to...

    Forgive if already suggested; no time have I to read 4 pages right now. xD

    Perhaps some Faction-Class specific.

    For example, an ally that was solely for Warriors... and more importantly,...
  19. In A1 BlanketEffect @blanketeffect To...

    In

    A1 BlanketEffect

    @blanketeffect

    To clarify, playing the two heroes of a given class: The same class MUST be used in a given match, correct? As in, I couldn't play using Zaladar and Victor...
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    Yeah, problem I'm running into in the 3.0+ meta...

    Yeah, problem I'm running into in the 3.0+ meta is that the variety of threats has increased dramatically since SE 2.0. As a result, what was a very meticulously crafted and fine tuned balance of...
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    Gonna tinker a little bit with Praxix and see if...

    Gonna tinker a little bit with Praxix and see if any Feedbombing is viable with him.
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    Thanks Ogg :) I can get behind a semiannual necro...

    Thanks Ogg :) I can get behind a semiannual necro bump!

    Too bad Serena Superdraw got locked xD
  23. Seems very ally-light for Banebow. I'd...

    Seems very ally-light for Banebow.

    I'd probably go
    -1 Thriss Assault Plinth
    -1 Thriss Crucible
    -1 Helm of Saymeht
    -2 Meltdown

    +4 Cleric of the Asyn
    +1 Spitfire Hound
  24. Allow visibility of opponent's play clock timer

    .
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    Heh, this guy... XD

    Heh, this guy... XD
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