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    Itís good. Iíd dare say it is in the best state itís ever been, at least insomuch as the game mechanics and cardpool/balance are concerned.
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    True story. Amended.

    True story. Amended.
  3. There is not a single change on this list I...

    There is not a single change on this list I disagree with.

    A couple of them may need even a bit more of a boost, but all of these are solutions or, at the very least, steps in the right direction...
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    Plague Mine - Shadow Artifact

    Plague Mine

    Shadow Item - Artifact [C]

    Cost: (2)

    When your hero is attacked by an opposing ally, that ally and all adjacent allies are poisoned and Plague Mine is destroyed.
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    Thriss Channeler - Shadow Ally

    Thriss Channeler

    Shadow Ally - Ravager [C]

    Cost: (4)

    Attack: 1
    Health: 6

    When Thriss Channeler enters play, target item loses 1 durability. Whenever an item loses durability, all...
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    Thriss Malefactor - Shadow Ally

    Thriss Malefactor

    Shadow Ally - Ravager [R]

    Cost: (4)

    Attack: 1
    Health: 6

    When Thriss Malefactor is summoned, target item loses 1 durability. Whenever an item loses durability, Thriss...
  7. Seeds of Ruin - Hunter Support Ability

    Seeds of Ruin

    Hunter Ability - Support [U]

    Cost: (5)

    Duration 1 - At the beginning of each playerís turn, the ally with the lowest health that player controls is killed.
    If an ally is not...
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    Reap the Wilds - Hunter Ability

    Reap the Wilds

    Hunter Ability [C]

    Cost: (3)

    The top card of your resource pile is exiled: Your hero heals X damage, where X is the number of resources you control, and Reap the Wilds is...
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    Eradicate - Neutral Ability

    Eradicate
    Neutral Ability [R]

    Cost: (6)

    Target opposing ally and all allies sharing that ally's alignment are killed. Draw a card.
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    Overload - Elemental Ability

    Overload
    Elemental Ability - Attachment [C]

    Cost: (2)

    Attach to target damaged friendly ally until the end of your turn. That ally gains +4 attack and is killed when it deals combat damage.
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    Tainted Well - Rogue Artifact

    Tainted Well
    Rogue Item - Artifact [C]

    Cost: (3)
    Durability: 1

    (1D): All enemy allies are poisoned.
    Once per turn, when a poisoned opposing ally is killed, Tainted Well gains 1 durability.
  12. Raxos, Scourge of Raksul - Shadow Ally

    Raxos, Scourge of Raksul
    Shadow Ally - Unique [E]

    Cost: (6)
    Attack: 3
    Health: 6

    Steadfast; When Raxos enters play, your hero gains 1 Shadow Energy. When Raxos leaves play, draw a card.
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    +1 to this idea. However you wanna implement it,...

    +1 to this idea. However you wanna implement it, I can't see it being anything but beneficial.
  14. Ditto

    Ditto
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    Soul Reaper Cost (3) Exile all allies in a...

    Soul Reaper
    Cost (3)
    Exile all allies in a graveyard. Gain one life for each ally exiled in this way. Soul Repear is exiled.
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    Sleight of Hand - Rogue Ability

    Sleight of Hand
    Rogue Ability
    Cost: (3)
    Target artifact with X cost you control is shuffled into your library. Seek an artifact with cost (X) or less.

    ďNow you see it, now you donít!Ē
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    Reckless Scroller - Mage Ally

    Reckless Scroller
    Ally - Mage
    Cost: (4)
    Attack/Health: 1/5 (fire damage type)
    (3SE) + All friendly allies are killed: Seek an ability with cost X+1 or less, where X is equal to the total number...
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    Apologies if it sounds like I’m being...

    Apologies if it sounds like I’m being deliberately argumentative or disagreeable, that isn’t the intended case. I’m just a minimalist when it comes to card wordings. I’ve always been of the mindset...
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    I guess my point was that the wording doesn’t...

    I guess my point was that the wording doesn’t need to be included. The thing is only a weapon once it’s been activated. So if it goes to the grave and comes back, it comes back like anything - as...
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    Of course an artifact. It’s an artifact to begin...

    Of course an artifact. It’s an artifact to begin with, so when it re-enters play, it is its base self. You have to activate it to make it a weapon.
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    Shadow Splinter - Mage Item

    Shadow Splinter
    Mage Item - Artifact
    Cost: (3)

    If Shadow Splinter is a weapon when it is destroyed, it is returned to play.

    (2SE): Shadow Splinter becomes a weapon with 3 base attack and 1...
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    Welcome back, Kill! Blast from the past!

    Welcome back, Kill! Blast from the past!
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    Since we're now playing necromancer with old...

    Since we're now playing necromancer with old decks, I figured I'd play along.
  24. A1 BlanketEffect > SD Offspring (concede)

    A1 BlanketEffect > SD Offspring (concede)
  25. A1 blanketeffect > GeekPicks GeekPicks...

    A1 blanketeffect > GeekPicks

    GeekPicks conceded match
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