Thought of another idea that combines both aggression and survivability:
"2 - Deal 2 damage to target hero or ally and Darkclaw heals 2 life"
The flavor of it seems sort of vampiric in a way,...
Type: Posts; User: RixZero
Thought of another idea that combines both aggression and survivability:
"2 - Deal 2 damage to target hero or ally and Darkclaw heals 2 life"
The flavor of it seems sort of vampiric in a way,...
Meh, the only HP that matters is 1. Controlling the board matters a lot more than having more HP, and from looking at the Rogue cards, it seems that they'll be more aggression focused and won't need...
Eh, the art is nicely done, but the characters reminds me of all of those furry characters that try to mimic the style of Sonic characters. <_<
I hope that the gameplay isn't exactly the...
Yea, when I first joined the game and read melee damage, I thought that it meant that Shadow Era had different types of combat damage, like melee, range, and magic or something. It also didn't help...
So if a hero had this ability:
This hero is considered to be human, shadow, and all classes.
Would it be extremely powerful, broken even, or would it still be fair?
The obvious advantage is...
Name: Acidic Enhancement
Cost: 3
Effect: Target weapon gets +3 attack until your next turn. At that time, destroy that weapon.
Flavor Text: "This blade won't last long, but neither will you."
Name: Armored Weapon
Cost: 5
Effect: Ongoing - If your hero is equipped with a weapon, it gains defense equal to that weapon's attack.
Flavor Text: "The moon grants a protective blessing for those...
Name: Renna Dualstrike
Cost: 4
Effect: Pay 4 resource - Renna Dualstrike's attack is doubled this turn.
Stats: 4/1
Flavor Text: "Oh, you want me to strike you harder?"
Name: Cranium Bash
Cost: 3
Effect: Your opponent discards their hand, then draws 4 cards.
Flavor Text: "Bonk!"
Name: Focused Strike
Cost: 3
Effect: Double all damage that target hero or ally would deal this turn.
Flavor Text: "Steady now..."
Name: Umbra Crusader
Cost: 6
Type: Shadow Ally
Effect: When Umbra Crusader is killed, kill target enemy ally.
Stats: 4/5
Flavor Text: "Slay me if you wish, as my death will only bring forth your...
Yea, like AnAdolt said, I have no problems with seeing designs from the bad section. Effects that mess with your opponent are part of the fun in a lot of TCG's and they also help out control decks....
Name: Bloodboar
Cost: 2
Type: Shadow Ally
Effect: When Bloodboar enters play, your hero loses 3 health.
Stats: 3/3
Flavor Text: "Embrace the taste of my blood without fear of depletion, as there...
Name: Secret Weapon
Cost: 4
Effect: Put a random weapon from your deck into play.
Flavor Text: "Nothing up my sleeve...oh wait there is."
Name: Honzo Toolblade
Ability: 2 - Put a random item from your deck into your hand.
Flavor Text: "Anything is possible with the right tools."
Name: Droughtstorm
Cost: 4
Type: Shadow Ability
Effect: Each player's resources can't be renewed until the end of your next turn.
Flavor Text: "Sand, sand, go away!"
Reason: Provides another...
Name: Bronze Guardian
Cost: 3
Type: Neutral Ally
Effect: Protector (Enemies can only attack your protectors)
Stats: 1/7
Flavor Text: "A copper will with a heart of bronze."
Reason: There has...
Name: Sheena Prowledge
Ability: 2 - Discard the top 3 cards of your opponent's deck.
Flavor Text: "There's more than one way to seize victory."
Name: Assassinate
Cost: 4
Effect: Kill target ally.
Flavor Text: "Everybody gets one."
Name: Lunar Awakening
Cost: 3
Effect: Target ally is renewed and gets +2 attack until end of turn.
Flavor Text: "This fight is just getting started!"
Name: Midnight Snooping
Cost: 3
Effect: View your opponent's hand, then draw a card for each ally revealed this way.
Flavor Text: "I see London, I see France..."
Name: Reap the Rewards
Cost: 5
Effect: Draw cards until you have seven cards in hand.
Flavor Text: "All in a night's work."
Name: Among the Mist
Cost: 3
Effect: Your hero and allies can't be targeted until your next turn.
Flavor Text: "Sometimes the greatest threat is what can't be seen."
Yea, I thought that the Upcoming Cards section was only for cards that Wulven Game Studios already had planned and when they wanted to do a contest with the community.
Maybe a Custom Card Creation...
I think Jericho's ability should stay the way it is, especially if it's starting to feel more useful now. His ability is very reactive to what your opponent plays, so they can avoid massive card...
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