Opponent: Items up: Amethyst Reverie and Sword of Might
My items: trap card - Death Trap
Opponent play an allie Northroad Thief
My trap activates and allie played is NOT dying, stays on the field.
Type: Posts; User: Kmicic
Opponent: Items up: Amethyst Reverie and Sword of Might
My items: trap card - Death Trap
Opponent play an allie Northroad Thief
My trap activates and allie played is NOT dying, stays on the field.
Booomerang still not fixed, after not giving damage, it stays in play with ZERO durability.
Booomerang still not fixed, after not giving damage, it stays in play with ZERO durability.
When Hero attack with Boooomerang and dont deal damage to the opponent hero or ally, the Booomerang should lose its durability and be destroyed. But it dont lose its Durability and stays in play...
After returning the ally from graveyard to play the ally do not die at the end of the turn.
If the called ally use its ability it don't die at the end of turn.
I just won the game in Melt Down, but it is my opponent that is marked green as the winner.???
I had 2 "ricochet trap' set at my side, one trap was belonged to me and the other was my opponents trap that I steal from him.
when his ally attacked, both 'ricochet trap' cards activated at the...
The problem that I see is that this game become the game for "PRO-s" that know how to win most of the games with minimum 40 cards and when something goes wrong they just exit the game after 4 - 5...
After summoning Allie by Necromancers Shroud from the graveyard at the end of the turn that allie does not die.
This card drives me away from the game like no other, I have nothing against drawing cards from the opponent but why that cards cost 2 less resources to summon. It makes the rough main drawing...
Situation:
opposing cards on the table: Hero: Zaladar, Artifact: Shard of Power, Allies: Child of Aldmor and Ironhide Karash.
My side: Hero: Victor Hearthstriker and no other cards up.
After...
This game got really sad, and the person that find the new cards must have been high (what the hell was he smoking?).
thats it, thank you.
The game isn't pleasure any more, it spread all over. I guess I just cant digest this all same and same all over playing against. and the game is getting too complicated... at least for me, gl all....
Its not just about one card, I'm just fishing my thoughts about some cards that are really (at first impression) making a huge difference (according to my opinion),
and another card that make's...
As I said it was my 1st impression of the cards I played. I have mixed feelings about the new concept. But you probably right, lets see how it goes.
I've been playing this game for very long time (maybe from the beginning?).
As much as I still enjoy playing it, I'm a little "thrown away" after a few rounds of "Lost Lands" update.
Generally, I...
Thanks for hint, I guess its working good. My mistake. Also, poison and burning cards that I played are not attachment but its ability. oooops
The card lets you draw an extra cards (up to max. 2) at the end of the turn in which attachment card was played.
Instead of the extra cards, hero takes damage at the end of the turn.
How to join tournaments, if there's any going on ?
Shadow Knight comes to play, ally card goes from graveyard back to hand.
I was playing with Jericho and I just destroyed my opponents BLOOD FRENZY card, which goes to graveyard.
Then he play SHADOW...
some kind of defense would be nice against spells, shields maybe, some kind of items with 1 or 2 defense against magic?
This game is absolutely great, but only few playable heroes to play: Everyone want to play hero witch can use all of the magic cards, which is understandable because there is no defense against magic...
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