+1 for making it unique or don't allow addition of the bonuses (because with the magician, it's a back of unique shadow cards to come....)
Type: Posts; User: Intrigger
+1 for making it unique or don't allow addition of the bonuses (because with the magician, it's a back of unique shadow cards to come....)
confirmed for 1.273.
tried it in a wulven deck, works great in getting the pack more efficient. Unique trait don't bothered me. I'm agree on the power of direct damage, that why the behemoth is feared... even crippled,...
Thanks guys i will write to Kyle when my set of cards would be ready.
Well, rabid bite have a limited interest with captured prey and you're mine. I'm not using my four rabid in every deck. Not as useful as full moon, but efficient against 5cc human allies, true.
Even with allies. The new DC ability will be weak without teeth.
I bet you do, as gwyn hardly win against a darkclaw deck ;)
I'm very interested in this former discussion :)
The main problem for Wolf in 1.26 will be teeth destruction. The hunters have several bows but wulven have just one kind of teeth. And with rogues arrival, item destruction will be more popular than...
An ability that hurt the ally while you'll rip allies in pieces is very useful, and quicker than biting the hero twice a turn. If you have nô ennemy allies you take less damage, the only problem will...
Agreeing with drakkon on the allyless style : change Lone wolf or don't complain.
The Game is cool, but the Game engine really rocks. I'm wondering if wulven studios will offer designers to use its technology to develop their own games, whether as a fee-based licence or as a...
Eager to test that. But what will be the last wulven ability ? Much of the new changes CAN take relief with it, or not sustain this darkclaw change at all.
I Will play this revisiter wrath of the forest.
to regain 2 life regularly, the more your ally stays, the more it can kill you. it's alright if it makes damage, but your oppponent can ignore him as long as he wishes if it's not trouble source.
neat idea, i would play with that. maybe cost of 4 and just "return a random wulven ally from the graveyard into your hand when your hero kills an opponent ally" ? should be an alternative for a draw...
I agree heavily (bad brutalis, bad bad... ;))
Yes. boosts teeth work. :)
mind control is cool on v1.25, but Elementalis should sacrifice only allies it owns, maybe, else mind control combine steal and kill of every board ally, a bit powerful.
well, i disagree. the more cards we'll have, the less class abilities will have unique effects, you will break items / detach effects with all classes, mass killing allies and have a way to bring...
If you fed up of hunters and bows, play darkclaw. When they have no bow left, you will have a boulevard to win. I don't understand the whinning against hunters / gwen and amber / heavy damage...
is it a joke or it's for real ? :)
Name: Dune wyrm
Casting Cost: 6
Card Type: Shadow Ally
Effect: each ally or hero that attack Dune Wyrm take 1 damage par turn until Dune Wyrm is in play.
Stats: 5/5
Flavor Text: "in this desert,...
Besides the flavour test, i would play ringel's Horrific Mutation. Shadow needs buff to balance human attack values.
Name: Shadow Knight
Casting Cost: 5
Card Type: Shadow Ally
Effect: Damage received by Shadow Knight is halved.
Stats: 3/6
Flavor Text: "Fear itself is a strong weapon."
A shadow version of...
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