no, they wouldn't. there is no value in a 3cc 2/3 body, because both shadow and human factions have a basic 2cc 2/3 body. nobody who is looking for bodies could reasonably justify paying 50% more for...
Type: Posts; User: Ekoz
no, they wouldn't. there is no value in a 3cc 2/3 body, because both shadow and human factions have a basic 2cc 2/3 body. nobody who is looking for bodies could reasonably justify paying 50% more for...
first off, let me just say that i find nothing wrong with an elemental only ally that also draws. just because elementals have bad draw, doesn't mean they don't deserve draw. is said draw worth 0SE?...
great iterative thinking.
also, agree with many others. art? good enough, but doesn't really make me think wisp.
name? sounds very good, but not so much for this particular card. i would suggest...
this looks exciting!
i'm going to be a bit greedy here and nudge the link in my signature though. i designed a card set like this a long time ago, lol! here's hoping maybe some ideas made it...
why not just remove the art since it's...you know...WoW fanart?
now that i see a zoomed in version, i can see some details that are pretty indicative of WoW. it's nowhere near as telling as the...
while i agree that for art, sometimes less focus on the people is a superior design decision because the feeling is more important, even if it's subtly introduced; crown of ages's artwork does not...
as i stated later in that same post...
preybird's art has no issue with focus or content. it's an issue of technical skill (quality of detail, lighting, depth, etc.) as opposed to "looking...
i'm not particularly sure where you get this from. from a technical standpoint, TD works are quite good. now, the actual content of the work (that is, in regards to the concept the art portrays...
"Overkill", "Strikethrough", "Overrun", something along those lines.
i guess "Flank" could also potentially be used to describe that type of mechanic, albeit loosely.
cleaning up the wording a bit...
"If this ally deals more damage in combat than the health of a target ally, the difference is dealt to the enemy hero."
the problem with this is it's not true...
this ability has been brought up several times in the past by tons of people: i've "used" a variant of it in my fan made card set (link in signature) under the name Negation.
i think the fact that...
it's not any one particular nerf that i find overaggressive: in fact, i can agree with many counts of several nerfs. release krygon was ludicrous and soulbound was equally as silly. in fact, the...
both of these terms rely on stagnation to hold any water. but many people tend to forget that a card game is anything but stagnant. new cards are always released.
in fact, a set 4 is already...
nope. that's the key of balance many successful games strive for. cyclical balance is a powerful thing.
take a variety of weapons. all of them labeled A through D. if A is beaten only steadily by...
except it did not.
soulbound armour's cost is not a benefit. it's a mechanic. did you not read anything i posted?
the fact that there are cards that do something when discarded does not...
the thing is, discard is NOT a "bad" or "rare" thing. it's a mechanic. it's not intrinsically good, it's not intrinsically bad. it's something that is part of the game. and card games are all about...
although the person you are replying to (the zombie fellow) is acting pathetic for making an alternate account to do nothing but bitch and namecall, i have to interrupt and amend several of your...
i still check into these forums every now and then, and usually i just silently observe these types of threads. but as of late, there's been a surge in the general dissatisfaction by traditionally...
technically, it does have a cost. deck space/tempo. PEDANTRY!
but yeah, you're right. 0 cost is a very precarious edge you must monitor carefully. i would say the issue with GR is that it's fairly...
if the physical development is on a different development cycle, independent from the feature/set development cycle, then sure, go ahead with a physical game. sure, it saps money from other areas,...
this is a pretty shitty way to engage with your community. let me, objectively, describe what you just said:
"please stop talking about our business plan. you have no idea what's going on. we will...
for a second, i thought it was that thread again.
thank god it's not actually that thread again. even though it is annoyingly close...
fyr is pretty much hitting the nail on the head. it isn't about whether or not HS or SE is the better TCG; they are two different types of games that are decent enough with the gameplay they provide....
i'm not going to spend much time here: i've been a thorn in wulven's arse for too long as of late. but i feel that as a roughly equivalent supporter of both the digital and the physical game, in fair...
i think something that generates a steady stream of abilities or items could really amp up the ravager game.
for example, turning cleric's mantle into something like: 1 Durability: target ally in...
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