Hi everyone!
I was one of the early beta testers for this game (there are still a bunch of my blog posts about the game's early engine and mechanics tests in the blog section), so I wanted to hop...
Type: Posts; User: Loanhighknight
Hi everyone!
I was one of the early beta testers for this game (there are still a bunch of my blog posts about the game's early engine and mechanics tests in the blog section), so I wanted to hop...
I kinda like this having to regulate the number of stones on your hero business. It would add a new type of strategy to the game that would make gameplay distinctly different from other games, which...
Paradox, I agree with you wholeheartedly. I chuck it every time I get it too, but I'd definitely be more hesitant to do so against an intelligent opponent.
RIGHT! Good call! I like it. It's sort of a combination of a couple red cards in MtG, but for some reason I can't think of any of their names. (It'll hit me at like 4am, I'm sure of it. :P)
Someone will have to correct me here, but wouldn't this be the same as attacking the opponent directly? The only times I can think of where you'd want to pay to attack are if the rules about allies...
Honestly, the more I think about it, the more strongly I reverse my original opinion about changing its cost. I think it should stay as it is. My original hesitation about this thing costing 2 was...
That's the first thing I thought, too. That said, if you make her a rare instead of uncommon (right? Green is uncommon?), I think this card would qualify as balanced without any cost adjustment.
...
I don't know about this. I really, really like the system as it is now. In essence, the notion that an ally with one health out of five can still deal its full damage after it has been killed seems...
Love it. It looks much more like you're seeing everything easily, rather than just what can fit on a screen. It'll make a big difference.
Additionally, I don't know if you intended it to be this...
"Because sometimes, one funny-looking sword just isn't enough."
I agree that with the current decks, HBM is very very good. But it isn't broken. And once counter cards come in to the game, I think it will balance out even more.
Stone Rain in MtG has a converted mana cost of 3, and has precisely the same effect--even though, in MtG, only certain cards in a person's deck can be used as resources. Sandra Trueblade in SE has...
I think this might be 1 too expensive. Anyone have any thoughts about that?
I love everything about this card. The picture, the effect, the flavor text, everything.
(I think it should cost three, though.)
Yeah, I agree with most of the comments above. The heroes overall have absolutely broken abilities. I get that both sides get them, so the theory is that they balance out somehow but the fact of the...
Yeah, the more I think about it, the more I've decided that I don't want an Undo button. I would, however, like the Sacrifice and Cast buttons to be in a different places. You sort of get into a...
I like this idea. It puts a premium on an ally card that can be used for something other than swinging at your opponent's hero. (Though it's probably just been the card selection we have so far, the...
I like the new view a lot. The old view did make me pretty claustrophobic. As for the wasted space, I have a suggestion: why not try the board off-center and put the player's hand onto the left-hand...
At the risk of seeming too MtGish, I'm going to suggest that the cost of the ability be raised by one mana. The typical casting cost for a damaging spell is a 1:1 mana to damage ratio, or less if...
Yeah, and I'm not quite sure how it would work out in realtime play, but it's something to consider.
I'd like to really focus in on number 5 though. One other thing that came to mind while I was...
Okay, I've played a little and I think I'm ready to give some feedback. I'll definitely be adding more as I play more, but I thought I'd give an absolute first impression.
1. It seems sort of...
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