#2 is a great idea, I'd love to play against my own decks. But from what I understand, the AI requires new algorithms for each individual card it can play. There's a lot of cards between the two...
Type: Posts; User: NightmareSun
#2 is a great idea, I'd love to play against my own decks. But from what I understand, the AI requires new algorithms for each individual card it can play. There's a lot of cards between the two...
So this "bug" is actually a band-aid. I can live with that. Like I said, I just thought it was funny.
But there go my hopes of an immortal 1hp priest. XD
Given the (under-utilized, IMO) Ally damage types, I'd like to see Airborne Allies targetable by Allies with bows.
Then again, this might too heavily favour Hunter decks as a counter to Dragonkin...
When DoT effects reduce a hero's HP to zero, play will continue until the hero's player draws for the turn. Only after the player draws does the hero "die" and the game end.
This doesn't affect...
RNGsus has my back. ;)
This. All my decks are already "41" cards, because I can't rationalize heroes counting as cards in deck (see: strongholds in L5R, probably other examples).
The card pool might still be a little...
Am I wrong to assume that running apps at higher resolution/larger window size should be preferable? Given extra pixels to work with, I expect UIs to be cleaner and less cluttered, with more...
The extra SE cost on Bloodfang is to balance the buff. Dropping his hero ability to 4SE to "compete" with Gravebone would mean losing the +1/+1. Yes, Bloodfang has a smaller ally pool to work with,...
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