I think a solution for the Sandra/HBM problem is to allow players to sacrifice more than one card per turn. That way, if you we're resource attacked, you could recover at the cost of hand size. If...
Type: Posts; User: Nizuul
I think a solution for the Sandra/HBM problem is to allow players to sacrifice more than one card per turn. That way, if you we're resource attacked, you could recover at the cost of hand size. If...
Banebow. Looks like if you target the hero, only, with your flame arrow it stops working for the rest of the match
Being able to destroy enemy Resources really hampers this game. I really enjoy the strategies and counter-strategies that are found within the game, once one gets going. I've played a few, really...
I had the abilty not work for me when there was 1 critter and the hero. So it looks like the two targets must be two critters. It's weird because i've also been able to hit the hero ( for 2) when no...
Banebow's flaming arrow ability randomly stops working. I've had 9 shadow power, enemy allies in play and cant target anyone (no rain delays, holy shields etc we're in effect either and the bug...
This card is out of balance because it is not unique. One Research gives a great advantage to mages, i'm down with that... But 2 or more Researches in play and OUCH!! Way too many draws endgame. No...
You cant even compare her to Here Be Monsters. She stays on the board and is a solid 2/3 (should be a 1/2 like a firesnake) and must be dealt with using future, already diminished, resource points....
Haha, you're right! Guess we're gonna have to volley for first turn advantage like ping pong!
The Hunter plays alot of cards each turn and could make good use of new cards that help increase hand size. I was relieved when I saw a set of upcoming armor that will steal cards from our opponents!...
I think second player should start with 1 resource instead of the extra card
Player goes first: 7 cards, 1 shadow and 0 resources
Player goes second: 7 cards, 1 shadow and 1 resource
Unique is the perfect solution here.
When she shows up and you're low on resources, you can choose to control her (rain delay etc.) or take her hits. Either way, you avoid her twins for a few...
I see, the wording explains it, thx. That Sandra is a royal pain!
You're right. No sides, just logic.
Ally uses portal to zap into battle. Does he avoid trap, attack and then fall into trap? or just fall into trap?
Change its cost down to 2. Fireball costs 3 and is obviously superior, besides Hunters often need to play multible low cost cards to fend off enemy onslaught, while seeking a chance to strike back!
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Why is it that the Portal (and its first strike ability) superseeds this trap? Nothing gets me more frustrated than having a mage summon an ally who gets snared by this trap and still attacks me!...
I think it should cost 1. Lets say 3 enemies stare at you across the board... You are probally going to need to use your resources to counter that swift and upcoming death that approaches!...
Why does Sandra Trueblade's ability activate when she is killed by this card? I dont think she should be allowed to destroy a resource before falling to her doom!
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