There would be 0.67232 chance of setting something ablaze if it can attack for 5 turns
Type: Posts; User: G.P
There would be 0.67232 chance of setting something ablaze if it can attack for 5 turns
Players 's expectations are at all time low
UR works very differently to Shadow Era
I personally find deck building in Meltdown too simple and not so interesting .
Here's all the step:
- Pick your pack
- Take out all the unplayable cards
- Play
It's more RNG based than...
Well i hate playing against Priest , but that's because of the super long game that offer the same reward if i can beat them , or no gold at all.
Tier 4 is where the heroes with terrible ability at
What?
Or just nerf everything to , like .. Medusil level
That would work too
Don't reveal the secret of my 380 rating deck bro
@tafkad Most of the card on you list aren't as braindead as possible . What Warrior needs is a second Blood frenzy without health drawback and only cost 2 so you can cast it for free with Jeweler's...
I see what you did there
One more thing , Caged Savage has a total stat of 6 while that of Firesnake is only 3. Clearly there's some powercreep going on here
I think that's because of the fact that the game has been on the " value game " for too long. Creature removals are too cheap and effective , meanwhile ability removal/item destruction in general are...
Normally i wouldn't care much if some cards from the new set are kind of over nerfed if the devs can bump out new expansion frequently enough . But when you take more than a year to deliever new...
Rush is an archetype that has a very specific goal and gameplan that ultilize small,cheap cards to achieve its goal. That means the deck builder has to make good use of every slot in the deck and...
It would still be a Jericho treatment to me . Bad ability aided by some " too good " cards that chain the whole playstyle of the hero to those specific cards
The Jericho treatment :rolleyes:
lol i ran Good Ascendant in my Aramia deck when her ability was 3 SE and it hardly ever worked in the 280-ish rating
You need Wulven to release a stupidly OP card that only works with Aramia's ability like : " When this card is summoned from your deck using an ability activated with shadow energy , your hero gains...
I always imagine the OP using a warrior deck with all the crap CotC cards all the time.
I just don't think the " nerf new cards so other card will shine " argument justify the nerf . Something like " make LL more in-line with SF " is a more valid argument. Crystals some core cards but...
Shadow Era has always been laying low as far as i can remember. There is hardly any promotion for the game but there's always a big enough player base for matchmaking.
Relentless Savagery is a powerful card , but doesn't need a nerf , at least for now
- It's the only thing holding the claw themed together, gives a reason to play all claw damage guys in the deck...
Twilight is considered NPE by some people because it requires a different approach to beat it . Shadow has been all about tempo for YEARS from CotC to SF when suddenly a new tribe comes out that...
I remember going on a 5 hours streak in Salem , good game
May I ask how many games have you played with the new Luminary ?
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