it's a good idea to try. Maybe taking gromm’ Axe out is considered IMO, because of wulven tactician's ability.
so i will adjust as below:
-1 soothjaw
-1 sac
-2 gromm’ Axe
+2 wulven tactician...
Type: Posts; User: hannlin0107
it's a good idea to try. Maybe taking gromm’ Axe out is considered IMO, because of wulven tactician's ability.
so i will adjust as below:
-1 soothjaw
-1 sac
-2 gromm’ Axe
+2 wulven tactician...
I would replace Captured Prey to Vision of Endia. Lythian Sledgehammer+Vision of Endia+hero ability will almost kill any ally.
Another reason is I hate allies survive on opps board, opps would be...
nice idea! i tested this deck in a few games, here are some suggestions:
1. Confluence of Fate is the key draw engine of this deck, if you don't draw it in early game, u will exhaust hand cards...
Thx for your suggestion!
thx! i'll consider it. It's no only good in early game control, but also dealing with annoying ally well.
It's the first time I post my deck (If you don't feel unconformable about my poor English) .
Hero: Vess Swifthands
Allies (20):
4x Wulven Traitor ~900g
3x Wulven Predator ~100g
4x...
I 've competed this deck, the lack of draw engine is no a big problem, since you have potential draw by Darklight Timelord, and vera's drawing engine is enough.
very interesting deck-building, thx for sharing!
@KA Emiliatan
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