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Type: Posts; User: Vogon Poet

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    Oh I wasn't offended. I suppose there was an...

    Oh I wasn't offended. I suppose there was an emoticon I could have used in there bit just forgot :p

    Anywho, maybe I don't agree with the definition of balance used here. I see a distinct trend...
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    Rollover Minutes: Not overpowered

    I don't think this is overpowered at all. Consider it a mulligan. You get a bad draw and can't cast anything, your unspent resources convert to Shadow.

    Possibly restrict it to only 1 shadow per...
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    Well there's the rub. I agree that a Nishaven...

    Well there's the rub. I agree that a Nishaven with 8 resources is like a Mecha Ghidorah given a semi-decent deck, but the key word you used that offends me is "supposed." Why is a Hero "supposed" to...
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    More overpowered than Poison Arrow, Conversion or...

    More overpowered than Poison Arrow, Conversion or Now You're Mine?
    Firstly, the wand is easily killed with common cards in every class. 2 Sparks will do it in.

    Second, every ability listed has a...
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    Priests and Mages are the only ones who really...

    Priests and Mages are the only ones who really suffer in the early game. All the fighting classes and elementals have a good assortment of 2- and 3-cost cards. Priests have nothing until turn 3.
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    And here are a couple more ideas: 161816191620

    And here are a couple more ideas:

    161816191620
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    The Magic Wand: Eaarly game for Mages

    Mages seem to be al burn and always late to the fight. The one thing that's missing from the Mage class is a good, cheap early game strategy that fits the class. Today mages rely on weenie allies...
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