My enemy played an Extra Sharp on a Brutalis. He then tried to play another, but then he didn't do anything and the game basically froze.
Type: Posts; User: kaboom132
My enemy played an Extra Sharp on a Brutalis. He then tried to play another, but then he didn't do anything and the game basically froze.
Yay for flavor text! IMO, the quotation marks shouldn't be there, but that's just me (and a period would be good too).
Maybe the card stays damaged until it heals?
How about, for 2-3 mana: 6/2, recieves 1 damage every time you play a spell.
he's saying it doesn't
I do!
Maybe you could have artwork in the vein of special delivery and have a full-scale battle with a rain delay on the baseball field?
Figured out the problem - she starts with 12 cards while you start with 46.
Majiya ran out of cards about 7 turns into the game - and she used her draw ability once.
Same happened here.
The A.I. attacked my Sandra Trueblade with Holy Strength attached to her.
After playing a round, let's just say that Zhanna's deck needs a TON more monsters. The ratio of cards helping your monsters to the number of monsters actually in your deck is about 2:1. Also, the...
I agree; we need more customization if we want to actually see variety in deckbuilding.
As an idea for weakening heroes' abilities, how about say something like "This hero cannot use his/her ability for the next X turns after every use"?
Also, I can easily tank over Nishaven with...
Ooh...
Here's an idea:
3 resources, 2/2, 2: This card gets +1 attack.
I don't think that Medusil or Bad Wolf have been changed yet. Also, Blake Windrunner has no flavor text...
So, which flavor text will be used?
I'd say we need more burn cards. Even with swarming, burn cards can wipe out the monsters and/or damage the hero as well. Or, we could also have counters.
Happened to me last version as well. Personally, I liked the old hand style better, as you could clearly see all of your cards' text. Also, I realized the power of a deck with a ton of monsters - by...
Definitely agree with your choices, most notably nos. 1 and 4 (although I'd like to see some of three, we'll probably get more later). I'll have to see some of the uncommons/rares/epics before I go...
I agree that it should be kept the same, but it needs to be at least an uncommon. I mean, we've only really seen the commons, and they still need to be nerfed somewhat. Also, is there any reason why...
I play MTG somewhat competitively (i.e. booster drafts and sealed tournaments) and my friend is trying to organize a D&D campaign...until then, haven't played it
Thanks, I liked that myself :)
I think that it should be like MTG in that you can have as many cards as you want during your turn, but have to discard down to 7 at the end.
After playing with this card, I've discovered it to be WAY too powerful. You get a 3/5 for 5, which isn't great, but you also get 1 fireball PER TURN. It ought to be raised by at least one mana.
"The swish of a sword was the last thing Vreil heard."
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