Most of the games I don't have time to use Death Trap, while Net Trap I can use on turn 2, I prefer net for the cost.
I just play Night Prowler when the board is clear, and that is why I use Beetle...
Type: Posts; User: Nands
Most of the games I don't have time to use Death Trap, while Net Trap I can use on turn 2, I prefer net for the cost.
I just play Night Prowler when the board is clear, and that is why I use Beetle...
Here is my Banebow ally control deck:
Banebow
4x Infernal Gargoyle
4x Brutalis
4x Chimera
3x Medusil
3x Poison Arrow
I can confirm that Gargoyle is a pain for decks like this. I play a lot with this and my Banebow version. With the cost of Arrows (flaming and poison) reduced to 2 on 1.25 I think I will try to fine...
2/1 for 1 resource?!?!? Too much overpower. 2/1 for 1 resource will need something bad to compensate it (maybe when come in play you discard a random card).
Blake is fine this way.
Think you misunderstood, this way it's still unplayable:
You go first. Your turn 3 you have 3 resource, opponent has 2, you still can't play it.
I think that Sandra and HBM should be "If you do not have more resources than your opponent resources+1."
Than it still playable if you go first but not so abusive.
I think that yes, because of the first strike mechanic your opponent hit you first and Night Prowler break, than when you give the damage back Night Prowler already broke.
So I think it's better use just 3 Brutalis (or 3 other think like Into the Forest or Net Trap) and use 4 Shriek's.
Brutalis has a good synergy whith Banebow, but not so good with Baduruu.
Against Boris I think that Banebow is better than Baduruu because if you play Brutalis you can kill something better than Blake (Puwen, Sandra), and if play any bow Banebow can kill a lot of allies...
I don't, it's just a idea for test.
Baduruu depends of the meta to be good or bad.
I really prefer Brutalis over Fire Snake. A lot of time that I test the deck Brutalis survive to give the final hit on enemy allies.
Think that if the opponent has Blake, he will not hit your...
Yes, the energy management for Banebow and Beetle Bow is one thing that need attention.
Another difference to note is how to deal with Aeon. Victor's deck use retreat, for shadow your weapon against...
Since I liked a lot of Calmdown's Victor Heartstriker Deck of DOOM, today I tried to build a Banebow version of this deck.
Banebow don't has the good bow damage that Victor have, but the little bows...
My suggestions:
+1 Blake
Remove Erika
Remove Shield Bash
Maybe remove Jasmine, or use just 2
Remove Berserkers Edge
But Nova Infusion will remove your Blood Frenzy and Enrage.
My Boris deck:
1 - Boris
4 - Sandra
4 - Blake
3 - Puwen (because is always good to play a ally on turn 2 if opponents has no ally)
4 - Aldon
3 - Aeon (maybe 1 less)
Most of time I don't play Jeweler's Dream on turn 4. Turn 4 is Sandra, then on turn 5 is Jeweler's Dream + War Banner (or any card with cost 3 or 2), turn 6 Aeon + cost 2 card.
Jeweler's Dream on...
No, the weapon are Jeweler's Dream, so you can cast a lot of cards
When a oponent cas a mind control on my Aldon I can't attack anymore, even if the Aldon dies.
I dont't know if it's always happens, I got this prolmem 2 times today playing the on web, and the 2...
Here is my Boris Deck:
1 Boris
4 Sandra
3 Puwen (When go first, its a must to have play a ally on turn 2)
4 Blake
4 Aldon
3 Aeon
3 Valiant Defender
1 Enrage
Name: Naja Suite
Casting Cost: 1
Defense: 0
Durability: 4
Effect: Your hero weapons has +1 additional damage.
Flavor: "The best defence is attack".
Today while I'm test a Darkclaw deck, a opponent just made a a play that stuck my game. I think they didn't realize what happens.
He just played Warrior Training on Erika Shadowhunter, and then, I...
Name: Voodoo Bow
Casting Cost: 3
Attack: 2
Durability: 3
Effect: If a ally die on same turn that received damage from Voodoo Bow, you take control of that ally, the ally don't suffer exhaustion....
Name: Flame Rage Plate
Cost: 4
Effect: Hero take 1 damage each turn and draws a additional card.
Defense: 4
Durability: 4
Flavor: "Rwarrrrrrrr!!!!!"
Name: Life Energy Plate
Cost: 3
Defence: 4
Durability: 1
Effect: When played you can sacrifice X allies, you gain X resources.
Flavor text: "Give me your strength!"
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