+3 lol
Type: Posts; User: Megatog201
+3 lol
She was the boss a few years ago. When CC cost 2 or setting like that. Play her with haste and ambush then next turn pump her up. Was brutal.
Well I can actually comprehend what that new version does so I'm all for it. Lol
Love the game, but too stale. I haven't played a game in months and will not spend another cent or watch another advertisement until LL is completely released. Something has to be done and quickly....
Okay I'll be that guy. It's not that we don't want to see your videos. It's that your card evaluations are kinda bad. Extra sharp for example is terrible. Use heirloom instead. Reinforce Armor is...
Wait. Did I just read that a sorcerer/vermin will definitely kill something? Couldn't be further from the truth.
Squire dies because it can always kill something if a card is in play that matches...
Looks really cool. I kinda always viewed sac lamb as shadows specific card draw where heirloom was humans card draw. Does your card not upset the balance?
That's a lot of text on something so harmless. You sure it's not broken?
Ceasing to be an artifact does not mean the artifact has left play. It just became something else.
The physical action of it moving away from the play mat (or sliding to the graveyard as that is a...
I just never understand this. Cards in other games get errata. Why is this any different?
I was one of the first ones playing this deck. It's a hyper aggro deck. No way to come back if your plan goes bad. The deck itself is not broken by any means. It's a rush deck and by that definition...
Tidal wave should be wave.
That's kinda the point. I feel more people don't play it because it's basically unobtainable.
Wish there were more of these videos.
Card works absolutely great in priest with the current form. I've won lots of games with a turn 3 ramp then turn 4 seeking a 6 cost ally and playing it. Turn 5 Nath is pretty good I hear.
Also using...
Feels too powerful. I think the games would gravitate towards this hero ability and less around the other hero or the allies played.
Feels elemental. And I want to hate on the card... But can't. Looks good in so many ways.
Only suggestion is to make it cost 4. To get more play and the guy it makes isn't all that strong....
Like it. But is giving an annoying stall tactic some offense really good for the game? In my gut I think no, but right now the freeze decks, while annoying, are not terribly strong. More options are...
First thing I look at when seeing if a card is bad is if it's good or not for the game. I'm not convinced that adding in a 3 power haste is really a good thing. I think shadow mage would get too much...
I like it but think the second ally should either lose the ability always or keep it always.
3SE: Target 2 allies. The first ally gains all abilities of the second targeted ally.
Easy balanced...
I totally support cross class alignment Heros. But this ability is too good for it's cost. Some Heros can straight up kill an ally for 4 with a limitation. Another can exile a card for 5. (Almost any...
How are these bad? You once gave the example that shadow priest would be bad due to Embers. But Embers was the problem and since been remedied. Now can you say what is wrong with a shadow priest...
Pretty sure we saw in the WC that turn 2 this card is fine. Lol
I think the main issue here is that you have to learn to play around these cards. What that means is sometimes keeping an extra copy of a card in your hand in case a vermin or sorcerer comes make a...
4 proficiencies for some powerful fun decks. Just have to play a bit differently.
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