The Research card is also over-powered at its current cost, are you saying you don't think the ability to draw cards that cheaply every turn is overpowered? Because your logic seems to be that if the...
Type: Posts; User: kirkwb
The Research card is also over-powered at its current cost, are you saying you don't think the ability to draw cards that cheaply every turn is overpowered? Because your logic seems to be that if the...
But there are Allies that do many things with healing in WoW and I'm sure Shadow Era will have the potential to do many as well:
1) Heal 1 damage from itself.
2) Heal 1 damage from another hero...
So you don't see the need to clarify that Bad Wolf can't heal 1 damage from just anyone?
Why do the rules gurus who wrote this card from a different game feel the need to clarify that?
...
+1, this card is very weak as is. I'd rather cast an ally on turn 4, than need to combo it with other allies before it does anything. Read my last post on the nerfed 1/2 snake for more thoughts on...
Exactly.
But my point still stands that playing her into an empty field even when your opponent has denial in hand is still card advantage because she draws a card coming into play. You have to...
My, "if," scenario was more to point out why his, "if," was shaky...
I don't know what to say to this scenario...
You aren't going to use Portal to take advantage of 1 cost allies... ever.
1 cost allies are fast enough on their own. You just need to do a little...
If you can use her ability every turn, she is the most broken card in the game. I can say that without seeing any other hero abilities.
Card Advantage wins games.
Kind of useless when Allies at the same cost with higher attacks can deal their attacking damage and probably kill an opposing ally anyway before they defend.
A vanilla 4/2 for 4 is strictly...
You need to look at the opposite scenario then.
If your opponent does not have an ally in play and they don't have a removal spell, all allies in their hand with 4 or less health become dead...
Here, but still a little uncomplete until they introduce more of the card powers:
http://www.shadowera.com/showthread.php?186-Current-game-rules
Not a fan of the nerfing at the current costs. If you want to keep the limited turns as an effect, you should drop the Cost a bit and add a visible counter that shows you how many turns are left with...
I agree with Drexa, the initial cost to cast needs to be upped, but even then you need to be wary of degenerative deck building to take advantage of the still very cheap card drawing.
If I build a...
Yes, after playing now with the new Beta, I think 1/2 for cost 1 with no other abilities is underpowered. But if it is a 2/2, the cost to stat ratios for all Allies up the cost ladder need to be...
Thoughts on Beta 1.02:
Much better resource system, now. I have many thoughts on individual cards (surprise!) but I'll reserve those for my Blog and the individual card thread.
You don't want to turn off new players if some simple color changes or a banner will help make which step you're in more obvious.
You snooze you lose does not make a very friendly game.
Yeah, just found that. I thought Kyle was withholding judgement on this one for awhile :(
Has it changed?
Kyle's Defined Abilities in the rules now:
"Abilities that cost resources to use will show a number in a circle next to the ability text, indicating the number of resources it costs to use that...
Yes, if you kill it with a Burn Spell it deals damage to the Hero. Although, it should be in the rules or written on the cards that all abilities you play are officially cast by your Hero so that...
Agreed, this is where your Base Stats to Cost ratios need to be nailed down. If you start with a 1 cost 2/2, you need to walk up the cost ladder in a sensical way.
I'll write a Blog later with...
I think it's a little more useful than that as a a power for an attacker. If my opponent has a 6 Health Ally on the board with an ability that is a threat to my health (or just high attack) that I...
Woops! Yeah, I missed that, I was a bit sleepy :)
Ouch, then I agree the card advantage gained by a 2 cost ONGOING card with "2: Draw a card" is pretty severe.
I think your suggestions on its...
I'm going to have to agree to be in the camp that Repeatable Hero Abilities need to be tempered a little better.
It doesn't make deck bulding too interesting if I know I have this amazing ability...
I have to agree with Arazia, Dealing 6 damage to 1 target is amazing even at 4 cost... But wait, there's more? I have the option to still deal 3 to two targets? Sign me up.
You need to get your...
Connect With Us