Mage Ally: Human
Card Name: Intelligent Spellstriker
Resource Cost: 5
Attack: 2 (arcane)
Health: 5
Text: This ally can attack twice. If an ally is killed by Intelligent Spellstriker other...
Type: Posts; User: Ohi2222
Mage Ally: Human
Card Name: Intelligent Spellstriker
Resource Cost: 5
Attack: 2 (arcane)
Health: 5
Text: This ally can attack twice. If an ally is killed by Intelligent Spellstriker other...
Mage Ally : Human
Card name: Julem Firefountain
Resource Cost: 7
Attack: 3 (fire)
Defence: 7
Text: Steadfast. Ambush. Everytime opposing hero deals fire damage, Julem Firefountain gains 1+...
Take Care Bye lol it was nice to meet you :)
...and we should kick the idea of the card out of our head because it will not be added lol :-P however, it was nice to meet you :-)
But it can't be summoned until turn 7 because Mages don't have any bounty hunter or something... So it has pros and cons too
I don't take Bad Santa in my deck. Because it's neutral, don't help me. Opposition give me a little helping hand by summoning it especially when I'm in hand trouble
I'm just kidding dude lol
If you're a Mage controller, it's good for yourself if the card enters play. But lots of Hunter and Priest controllers will start to kick themselves out from the game lol
Bro to make your idea a little better and realistic...
Ability: Deal 5 damage. Draw two cards.
Because 10 damage is unbelievable. Mages are born strong, this will make them unbeatable. (Though...
A little correction. This ability was made for Gravebone
Mage Ability
Card Name: Forgotten Road
Resource Cost: 4
Ability: "All allies in opposition graveyard move in owners graveyard"
Flavor Text: "Always take a look at the graveyard where you are...
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