Since this was bumped I'll just dump this here
Blood Jar - Artifact - When your hero takes damage, Blood Jar gains 1 durability to a maximum of 5. 1d: Target opposing hero takes damage equal to...
Type: Posts; User: LucasBlitz
Since this was bumped I'll just dump this here
Blood Jar - Artifact - When your hero takes damage, Blood Jar gains 1 durability to a maximum of 5. 1d: Target opposing hero takes damage equal to...
Likewise :D
At 7 mana its either unplayable or designed for control mage either way reaching 7 resources on a mage can't be that hard however it will take up your turn of course.
That's the idea. It would be a fireball/bad santa with no drawback plus with amulet rush mages would be unstoppable :o
You were getting all technical and I thought you took it seriously lol :P It would still be a funny card but your idea isn't so bad. The 5 dmg plus 2 cards but thats also pretty broken since it can...
It's a sardonic card making fun of how OP mages are or can be. The card wasn't meant to be taken seriously.
That's the point.
Adding to necro threads is always fun I guess.
Mage Ability
Card Name: Chaotic Flare
Resource Cost: 8
Ability: "Deal 10 damage"
Flavor Text: "Burn to cinders!"
This card references two...
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