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Type: Posts; User: LucasBlitz

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  1. Sticky: Since this was bumped I'll just dump this here...

    Since this was bumped I'll just dump this here
    Blood Jar - Artifact - When your hero takes damage, Blood Jar gains 1 durability to a maximum of 5. 1d: Target opposing hero takes damage equal to...
  2. Sticky: Likewise :D

    Likewise :D
  3. Sticky: At 7 mana its either unplayable or designed for...

    At 7 mana its either unplayable or designed for control mage either way reaching 7 resources on a mage can't be that hard however it will take up your turn of course.
  4. Sticky: That's the idea. It would be a fireball/bad santa...

    That's the idea. It would be a fireball/bad santa with no drawback plus with amulet rush mages would be unstoppable :o
  5. Sticky: You were getting all technical and I thought you...

    You were getting all technical and I thought you took it seriously lol :P It would still be a funny card but your idea isn't so bad. The 5 dmg plus 2 cards but thats also pretty broken since it can...
  6. Sticky: It's a sardonic card making fun of how OP mages...

    It's a sardonic card making fun of how OP mages are or can be. The card wasn't meant to be taken seriously.
  7. Sticky: That's the point.

    That's the point.
  8. Sticky: Adding to necro threads is always fun I guess....

    Adding to necro threads is always fun I guess.
    Mage Ability

    Card Name: Chaotic Flare
    Resource Cost: 8
    Ability: "Deal 10 damage"

    Flavor Text: "Burn to cinders!"
    This card references two...
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