Community Card Contest - August/September 2013
These just came to mind :)
I call these Keystones (they're really just items/artifacts) and I'm imagining these as some kind of punishment stones. Stones put up to prevent certain behaviours and ways of playing. First I thought let's make a card for each class, but the more I thought about the more I felt like making these cards neutral. Anyway these are just the beginning - the opportunities are endless!
Because these Keystones can be quite powerful I also wanted to create ways to dispose of these "mother-rocks".
I could easily see these together in a seperate booster pack at the merchant and I actually think making small groups of new cards like these could benefit both the game and wulven. The posts in this thread shows a lot of potential if Wulven ever decides to go in this direction!
But enough talk! Here are the Keystone series :)
https://dl.dropboxusercontent.com/u/...le%20Stone.jpg
https://dl.dropboxusercontent.com/u/...ng%20Stone.jpg
https://dl.dropboxusercontent.com/u/...%20Synergy.jpg
https://dl.dropboxusercontent.com/u/...ne%20Vault.jpg
https://dl.dropboxusercontent.com/u/...od%20Stone.jpg
https://dl.dropboxusercontent.com/u/...er%20Stone.jpg
https://dl.dropboxusercontent.com/u/...%20Rituals.jpg
https://dl.dropboxusercontent.com/u/...y%20Stones.jpg
https://dl.dropboxusercontent.com/u/...0Explosion.jpg
https://dl.dropboxusercontent.com/u/...er%20Stone.jpg
(All art are from deviantart.com)