Post your deck theorycraft or actual tested decks in this thread from test server. Please include test server version as well and your thoughts about the deck: idea behind it and expected strength of the deck.
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Post your deck theorycraft or actual tested decks in this thread from test server. Please include test server version as well and your thoughts about the deck: idea behind it and expected strength of the deck.
v 4.01
Hero: Raikka Spellseeker (41 cards)
Ally (26):
4x Fire Snake
4x Hellsteed
4x Ironhide Karash
4x Feasterling
4x Frostflame Harpy
2x Slingblade Demon
4x Flame Spitter
Ability (10):
2x Despair
4x Bad Santa
4x Portal
Item (4):
4x Amulet of Conjuring
Deck Code: 582355B
Aggressive Raikka deck. Buffed Fire Snake and Frostflame Harpy have excellent synergy with her ability becoming cheap fireballs. Swarm early game, then in mid/late game there is also Portal for more deathracing. With 2 Harpy and 1 Slingblade Demon you have 16 damage from hand. Despair is for Brax and Brute removal.
*****UPDATED******
Hero: Raikka Spellseeker (40 cards)
Ally (25):
2x Fire Snake
4x Hellsteed
4x Deathbone
4x Feasterling
4x Frostflame Harpy
3x Death Mage Thaddeus
4x Flame Spitter
Ability (10):
2x Despair
4x Bad Santa
4x Portal
Item (4):
4x Amulet of Conjuring
Deck Code: 502402B
v 4.01
Hero: Raikka Spellseeker (41 cards)
Ally (22):
4x Fire Snake
4x Frostflame Harpy
2x Popsickle
2x Death Collector
4x Flame Spitter
4x Tempest Runebearer
2x Black-Sky Behemoth
Ability (10):
4x Bad Santa
4x Fireball
2x Supernova
Item (8):
4x Amulet of Conjuring
4x Rage of Elements
Deck Code: 722941B
This is just theorycraft as Rage of Elements is bugged on this version. Idea is to hit opponents for 4 damage with the weapon and your allies with various attack types.
v 4.01
Hero: Loest, Savior of Layar (40 cards)
Ally (21):
4x Birgitte Skullborn
4x Puwen Bloodhelm
1x Layarian Diplomat
4x Midnight Sentinel
1x Vozitian Saboteur
4x Layarian Knight
3x Aldon the Brave
Ability (7):
3x Bad Santa
4x Fireball
Item (7):
3x The Last Harvest
4x Twice Enchanted Robe
Location (4):
4x Arthyle's Pass: Dead Man's Breach
Deck Code: 1643261B
Idea is to use synergy of downside of Arthyle's Pass and Twice Enchanted Robe which turns the Robe into Wrath of the Forest. I am pretty sure there should be a better class for human Arthyle's Pass deck with buffs to Bridgette and Midnight Sentinel, but this interaction seems fun.
v 4.01
Hero: Majiya (41 cards)
Ally (24):
1x Cinderborn Fatebreaker
4x Frostflame Harpy
4x Brimstone Devourer
4x Flame Spitter
4x Flameborn Defiler
4x Falseblood Cultist
3x Plasma Behemoth
Ability (9):
4x Fireball
4x Supernova
1x Ley Line Nexus
Item (7):
4x Flameforged Gauntlets
3x Flameforged Scepter
Deck Code: 643093B
Some of fire synergies have been buffed. Defiler, Scepter, Plasma Behemoth. Harpy also has synergies with Gauntlets and Scepter.
It is very possible new Scepter is just better in some sort of aggro Aramia.
v 4.01
Hero: Gravebone (41 cards)
Ally (26):
4x Harbinger of the Lost
1x Kiruth Devotee
2x Keldor
1x Death Mage Thaddeus
4x Death Collector
2x Cryptspawn Tormentor
4x Falseblood Cultist
4x Forgotten Horror
2x Aldreides the Aged
2x Arthyle, Conqueror of Balor
Ability (8):
2x Sacrificial Lamb
4x Shadowbolt
2x Supernova
Item (6):
4x Tombstone Beacon
2x Necromancer's Shroud
Deck Code: 752986B
Tombstone Beacon got buffed and will now trigger from Gravebone's ability and Necromancer's Shroud, making it bit more tempo efficient draw. This deck is also made to test shroud on Aldreides and Arthyle with free summoning with GB, even if there is anti synergy with Horrors. Also to see if Keldor at 5hp is any good.
Hero: Gravebone
Allies (26):
4x Harbinger of the Lost
4x Death Mage Thaddeus
4x Corpse Shifter
4x Falseblood Cultist
3x Plasma Behemoth
2x Resolute Hornbeam
2x Ogloth the Glutton
1x Vull the Insatiable
2x Barrabus the Tainted
Abilities (7):
2x Lightning Strike
4x Supernova
1x Ley Line Nexus
Items (2):
1x Leash of Life
1x Distortion Harness
Location (4):
The Wilds: Darklight Citadel
= 39 cards
Theory craft
A deck to exploit the OP The Wilds: Darklight Citadel.
Gravebone ability counts as enter play effect which triggers the location.
4.02
Hero: Raikka Spellseeker (40 cards)
Ally (27):
4x Barrenland Gremlin
4x Plightbred Runt
4x Frostflame Harpy
4x Voracious Arachnid
4x Brimstone Devourer
4x Falseblood Cultist
3x Lilyt of Orem
Item (12):
4x Abomination Factory
4x Augmenting Golem
4x Unstable Gateway
Deck Code: 992769B
No location Raikka homunculus deck. Just exploring Unstable Gateway as draw engine. Gremlin can eat its durability so you get to draw more than 3 cards. Seeking Runt or Brimstone depending on situation to discard it is nice. Augmenting Golem substitutes location. You can swap them for traditional Homunculus Raikka. I still find NC of location a liability but with Harpy as Homunculus you get another way to trigger it. SE consumption is also an issue so maybe worth trying out different 3cc ally than Arachnid.
v 4.02
Hero: Aramia (41 cards)
Ally (14):
4x Darklight Apprentice
4x Golem Engineer
4x Ipshtuer Leander
2x Lilyt of Orem
Ability (8):
4x Suspended Animation
4x Shadowbolt
Item (18):
4x Tome of Knowledge
4x Scrapyard Recycler
4x Living Ice Wall
4x Augmenting Golem
1x Mending Golem
1x Engineer's Harness
Deck Code: 1103086B
Testing golems and new item animation synergies.