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Computer AI quality
I was thinking, if maybe after successful release of Dark Prophecies, you guys in development team don't want to focus on AI, because now the game with AI has nothing to do with the real game. I know it is only a marginal feature of the game, but I kinda play it more then QM (in work;) ) and it really sucks.
Teaching opponent to go for the board instead of the throat doesn't seem that hard to me (not that I volunteer to program it:D).
I suppose this has been solved before here, but haven't found any trace, so feel free to move/lock, whatever.