Preview of Balance Changes for 3.65
Hi all,
Based on community feedback and performance of the newest cards, we've decided on following changes to improve overall balance of the game.
Isadora Stormrage - Ability changed to "When you summon a Mage ability, Isadora is readied. When Isadora attacks an ally on your turn, ability damage to opposing allies is increased by 1 until the end of the turn. 1: Target opposing hero or ally takes 2 electrical damage." (from "When you summon an ability, Isadora is readied. When Isadora attacks an ally on your turn, ability damage to opposing allies is increased by 1 until the end of the turn. 1: Target opposing hero or ally takes 2 electrical damage.").
Eye of the Dark Forest - Durability reduced to 1 (from 2).
Gemstone Javelin - Class restricted to Warrior and Elemental. Durability increased to 4 (from 3). Ability changed to "0SE: Target opposing ally takes X damage, where X is Gemstone Javelin's attack + durability. Gemstone Javelin is destroyed." (from "0SE: Target opposing ally takes X damage, where X is Gemstone Javelin's attack + durability. Gemstone Javelin is destroyed at the end of the turn.")
Lilyt of Orem - Casting cost reduced to 5 (from 6 ). Attack reduced to 2 (from 3). Health reduced to 7 (from 9). Ability activation reduced to 2 (from 3).
Jace Mortlock - Health increased to 7 (from 6).
Axiom the Soulless - Ability activation reduced to 1 (from 2).