Aramia nerf + Boomerang rejig suggestions
After reading balance change preview of 2.91, I was surprised that there is no single damage to Rush Aramia.
Cinderborn Fatebreaker got slight change, but I think this is actually buff for Aramia since survivability of Cinderborn Fatebreaker actually increases.
I suggest slight change in Aramia's ability. Leaving all things the same, just add "if the item summoned by Aramia's ability has durability, it loses 1 durability."
Just implementing this penalty, we can slow down Aramia's rush. Flameforged Gauntlet with 3 durability can easily dealt by opponent.
In addition to this change. I suggest a change for Boomerang. Increasing 1 cost, decreasing 1 attack, increasing 1 durability, and changing the returning to deck condition into "when Boomerang is destroyed". Logan and Rothem will be happy with this change. Aramia can use Boomerang even after the nerf I suggested, yet it will not be very useful as it used to be.