Nicely done. Love the lay out.
Printable View
Nicely done. Love the lay out.
looks great good job!
Looks great! Improve the quality of the screens (they look a bit blurry), then print this out on some nice high quality old-school looking paper, wrap it up in some nice (faux) leather covers and sell it! Looks awesome!
Really great job!! ;)
20 pages? It should be 200 pages with thorough explanation of each card's mechanic like MD's ability vs Logan ability, Enrage + sever ties and so on.
Also should be available online (in html format) for a quick reference.
The rulebook is certainly a very welcome resource, and I've read through it. And as can be expected, I also came up with some things that could maybe be considered for future versions:
-Make a plain text or .html version too, since generally they're more "user-friendly" to read in the browser.
-Mention the version number of the rules at the beginning of the document. (It's only in the filename at the moment.)
-When listing the different classes, display the graphical icon for each class. (Currently, it's actually difficult to find them all at a single place.)
-Explain the concepts of "controller" and "owner", and the differences between them. If needed, use "in-game-examples" involving cards like Dimension Ripper and Retreat.
-Explain the concepts of "friendly" and "opposing". These will matter especially in the upcoming team-games. (The difference between "friendly" allies and allies you "control" is notable.)
-Explain the concept of "originator" (or whatever it's really called). By this I mean that some actions that the player takes are considered to "originate" from their hero, while others "originate" from allies. For example, when a player kills Deathbone with Fireball, then that player's hero is the "killer". On the other hand, if Deathbone is killed due to damage from being poisoned by a Cobra Demon, then it's the Cobra Demon who's the "killer". Also, if the ally isn't in play anymore, then the "originator" switches to the hero whose owner controlled the ally. (If that's the way it happens.)
-The card "anatomy" section doesn't make note of the rarity and set-information of a card. Though these are not relevant to play the game, it might be good to explain their meaning somewhere too.
-On several occasions, the rulebook mentions the graveyard. Sometimes a card goes to "the graveyard", sometimes to "your graveyard" etc. If a card always goes to its owner's graveyard, then the mentioned instances could be rephrased to reflect that aspect.
-The "preparing for the physical game"-section is not as detailed as it could be. For example, players might also need ways to keep track of the maximum health of heroes and allies, extra resources due to "Stop, Thief", indicators for "which ally is responsible for what" etc. Also, the order in which some actions are performed might become relevant later in the game, in certain myriad situations - though I can't say that for certain, since my understanding about some aspects of the game isn't clear enough yet (I'll work on that). The point is that if players of the physical version aren't keeping track of things meticulously enough, they might end up in a situation where they would need to know something related to what happened several turns ago, but they've forgotten it "by now".
-Is the definition of "Protector" precise and up-to-date? It used to be something like this: "When you control an ally with Protector, your opponents may not target allies you control that do not have the Protector ability."
-To my understanding, players can play against the AI with a 30-card deck. If this feature is not bound to be removed, they might make a note of it in the rulebook.
(-I might write more later...)
If MTG is any indicator, these kind of documents get updated periodically, so a physical version might get outdated at some point. (Though it might not matter for collectors :).)
Hopefully it's something they can't get sued for...