wreon presents: 1.5 Ultimate Gravebone (Brutal Is Control)
I've decided that it is about time to release this deck. It's deviously stable, extremely brutal, and ultimately, very, very boring.
This was built under the name of Mayhem Control, but I've decided that Brutal Is Control, named as such thanks to brutalis, which I added last minute in an attempt to handle the early game human rush that eldawen/lance gives (the biggest and most common presence in competitions at the start of the meta).
It is similar to Monster Control, but I took out the most of the monsters due to weaknesses DoU and Retreat (effectively removing the weaknesses of Monster control). I went further, and removed the next biggest weakness of mages, research.
Research is without a doubt, a great card. But personally, I hate the card. I think that turn 2 research is a big lapse in potential momentum. I would rather turn 2 brutalis/carniboar, any other turn 2 ally for that matter. This is a personal issue, and as a very conservation-style player, research cramps my style.
This deck is a competition deck, competition decks are not like live server decks. Live server decks aim to go for unique aspects to squeeze wins out of everyone, while competition decks go for stability and what they think they will face.
E.G. I think my opponent is Eldawen, who is building himself as a rush. Thus, the birth of this deck.
To be frank with you? This deck may not do that well in the live server. It will lose to a slow play Mill MS, and certain other solo decks, as this deck strives on opponent allies being mass neutralised by novas and DoU, webs.
Without further ado, I present wreon's
The Brutal
4x gargoyle*
4x brutalis*
2x Badwolf
2x DMT
The Control
4x supernova*
4x ls*
4x FB*
3x Entangling Webs
The Counters
2x shriek*
2x Ley Line Lexus*
4x DOU*
The Sacrifical Pit
4 Sacrifice Lamb*
Total Card count=40 Including hero (* is for all the must-haves)
This deck is mean. It is not a fun deck. All the decisions I make are almost always quite difficult, but necessary.
Here's how it's played, in a nutshell.
Turn 2: Brutalis
Turn 3: Gargoyle (best when starting second)/DMT (best when trying to deathrace+taking out opponent kris)/Badwolf (best when starting first)
Turn 4: Lightning strike/burn
This deck is a disguised as a control deck, with death-racing tendencies.
Sacrifical Lamb Usage
Try to keep one copy of sacrifical lamb to keep the deck running. On turn 5, if you have board control, one 3cc ally in play, and lack of cards, feel free to attack+ SL + cast ally out.
Another way to use it is to dodge supernova. If you know that you're going to cast supernova the next turn, you can just sac lamb straight for the card advantage. Best case scenario, is when you have 7 resources and you can attack + SL + Supernova + revive ally.
The main strategy is also to keep pressing the advantage. DoU + Webs can keep anything in the game down, use this to your advantage. Damn this was easy to write. I'll add anything if I can think of it.