Dancing Darkclaw - mixed allies and weapons deck. Very fast and deadly!
I repost my article which originally appeared as a reply in this thread:
First of all, it's not my own deck idea, I've seen it watching a QM and I really liked it and wanted to try it myself. I'm impressed, how well this works. Credits go to the original author of the idea.
Deck:
I call it "Dancing Darkclaw", because Darkclaw equipped with Speedstrike and Jeweler's dream really seems to dance in a furious fast dance and together with his allies lets his opponent's blood just splash around.
Hero:
Darkclaw
Allies:
3 Death Mage Thaddeus
4 Shadow Knight
3 Morbid Acolyte
3 Tiger Wulf
Abilities:
4 Captured Prey
2 Now You're Mine
3 Speedstrike
2 Sacrificial Lamb
2 Shriek of Vengeance
4 Blood Moon
Weapons:
4 Jeweler's Dream
3 What Big Teeth
2 Spectral Sabre
Play:
T1: Nothing
T2: Blood Moon
T3: Speedstrike
T4: Jeweler's Dream
T5: Tiger Wulf or Shadow Knight, 2* attack + DMT, CP or whatever
T6: ....
This deck really revolves around the combo of Speedstrike and Jeweler's Dream. With Speedstrike you can renew 4 resources per turn and cast your allies and abilities really fast. The Darkclaw's shadow ability on JD makes the weapon attacks able to kill fatties or damage the opponent's hero significantly. It does well in both early and late game, playing first or second.
Card Explanation:
DMT: To damage armored heroes, Ironhide Karashes, Wulven Savages etc., you know.
SK: You can loop them or recycle the Tiger Wulfs, solid strong ally.
Morbid Acolyte: To bypass Aeons and other protectors, stealh etc., really versatile ally...
Tiger Wulf: Another versatile ally, can destroy almost anything, can be looped with SK, good for Sacrifitial Lamb after use.
CP: To neutralize stronger allies you can't deal with another way.
NYM: To kill low cost allies annoying on the board.
Speedstrike: Crucial ability to maximize the use of Jeweler's Dream and the DC's shadow ability.
Sacrificial Lamb: Additional card draw, to maximize potential of Tiger Wulf, to make some use of crippled allies etc., I find myself saccing it often though.
Shriek: To get rid of Tomes, Staffs, Antimatters etc.
Blood Moon: Great main draw, useful in both early and late game.
JD: The second key card, gives the deck deadly power.
WBT: Good and unlimited substitute, when you don't have JD.
Spectral Sabre: Universal card, I use it as a weapon or attachement destruction about 50/50. The damage of 2 can really help to win the game.
Saccing: Duplicities and cards you don't need against (or already have and can't be countered by) specific opponent or in specific situation. Occasional allies, CP and weapons according to
Enjoy and don't hesitate to share your experience!
Modified Darkclaw Deck with some experiences sharing
Quote:
Originally Posted by
Snowstalker
I repost my article which originally appeared as a reply in
this thread:
First of all, it's not my own deck idea, I've seen it watching a QM and I really liked it and wanted to try it myself. I'm impressed, how well this works. Credits go to the original author of the idea.
Deck:
I call it
"Dancing Darkclaw", because Darkclaw equipped with Speedstrike and Jeweler's dream really seems to dance in a furious fast dance and together with his allies lets his opponent's blood just splash around.
.
.
.
Enjoy and don't hesitate to share your experience!
At the beginning, Snowstalker, I am appreciated your article and it really helps a lot. As a similar experience, I was quite impressed by new v2.0 Darkclaw deck. Even I like Welven deck before. It's just not strong enough to compete high rank Mage/Banebow before v2.0.
After a long leaving, I am back for v2.0 and only climbed my rank up to 260. Also I got very good experiences from the fantastic Darkclaw deck.
Here is the link of my Darkclaw deck and there are some modifications. -- http://tools.shadowera.net/deck/show...g2c1i455534d25
From my experiences, I found that about 60% chance that I'll go second while quick matching(Well, don't question this since it's from statistics after I falled in love with the Darkclaw deck). Since that happens to me, I tried to find out a route that Darkclaw deck can go second and can tied up rush deck (or at least, not too far behind in board position). As a result, I came up with the deck I have now. I get some explanations and experiences to share and hope can help all the Darkclaw players.
I came up with 42+Hero deck. Analysing a deck by its resource curve, I will go from 2cc to 5 cc and everything will be clear.
2CC (Casting Cost)
Now You're Mine X3
Blood Moon X4
Sacrificial Lamb X1
We all know that v2.0 Blood Moon could be the best 2CC ability they made and I agree with that. In most of the cases, this stands truth. Against rush deck, Now You're Mine is almost must-have to use in 2nd turn or you will lose to burn spells/Multiple Mind Control Spells no matter how good your hand is. Sacrificial Lamb is utility card which you never cast at turn 2.
3CC
Death Mage Thaddeus X2
Morbid Acolyte X2
Regeneration X1
What a Big Teeth X3
Capture Prey X4
SpeedStrike X3
The last 3 kinds of cards are nothing to say. The reasons of reducing number on 3cc creatures are 1.They are not my most want at my 3rd turn. 2.Capture Prey stands out the best against rushing and Teeth is also more threaten. Even SpeedStrike frightens more with our best burst route (Discuss later). Regeneration is my personal favor and still testing so let's skip this one.
4CC
Lightning Hunter X3
Jeweler's Dream X4
Spectral Sabre X2
4CC weapons are no better things to say.(Everyone knows how good they are.) Lightning Hunter is the card discussed a lot and I think this welven having the best burst at turn 4. Route: Turn3 Speedstrike and turn 4 Jeweler's Dream + Lightning Hunter. It may be the best burst route while going first.
Note: With 5 resources, you cast Jeweler's Dream + attack and ,then, Speedstrike which can't get you the second attack. What a pitty. I wish this is program bug.:eek:
5CC
Shadow Knight X3
Plasma Behemoth X2
Tiger Wolf X3
I found out the only 5CC creature which will make Priest/Mage wipe the board is Behemoth. 7 Damages + 2 from teeth is not endurable by any hero ~~plus 4 ability damages are useful for any stealth creature.~~ Reducing Knight counts is because I don't want to have it before the other 5CC creatures dead. :D
Now the routes I plan to run. Go first(Of course easier) and Go Second. I make the best route at the top and the level decays.
From 2nd to 5th turn,
Go First:
1. Blood Moon --Speedstrike --Jeweler's Dream + Lightning Hunter --Plasma Behemoth/Tiger Wolf + 4 or less cards(What a Big Teeth/Capture Prey/Blood Moon + Now You're Mine)
2. Now You're Mine --Death Mage Thaddeus/Morbid Acolyte/What a Big Teeth -- Jeweler's Dream + Blood Moon/Lightning Hunter/Speedstrike(3x2 damage to clean the board)/Capture Prey --Plasma Behemoth/Tiger Wolf
Most important part of this article~~Go Second~~
1. Now You're Mine --Capture Prey -- Jeweler's Dream + Now You're Mine --Speedstrike(w/+2 Attack Twice) + Capture Prey/Lightning Hunter
2. Blood Moon --Capture Prey/Now You're Mine --Jeweler's Dream + Now You're Mine(better) -- Speedstrike (twice +3 attack) + best up to 9 resources used, for instances Speedstrike+Capture Prey+3CC creature.
3. Blood Moon --Speedstrike -- Jeweler's Dream(w/+2 Attack Twice) + Lightning Hunter -- 2 removals.
If you are still awake, I believe that you are the same Darkclaw lover as me. I am greatly thankful for your reading and hope this can help us beating diabolical Priest/Mage.
Final Note: Against Priest go second is not so much pressure. You may not need the best route to win. Use teeth(w/Speedstrike) to break their Wizent's Staff and save backup weapons. Use board position to make them Tide Wave. Remember that retreat can't deal with weapon/Lightning Hunter If you can catch Aeon Stormcaller/Armored Sandworms with Capture Prey/Tiger Wolf you will be fine.
Peace out.
From vampireyu (Shadow Era ID)