Idea: Guild War (Player Vs AI Guardian)
Idea for Guild War (Player Vs AI)
Starting a Guild-War:
1. Guild Leader or Co-Leader Start Guild-War, which will prompt some step to be completed.
2. Guild Leader or Co-Leader must choose X number of Champions to join the next war. X is multiple of 5 (ex: 5, 10,15, etc).
*This mean not all of the guild member must join the war (let say guild A have 23 member, only 20 choosed champions could join the war.)
*Each Champion would have their own rating related to their win-lose-draw history.
*Each Champion must prepared a deck for the war. Prepared Champion is acknowledge by their status: “War ON” or “War Off”.
*War-Deck using standard format deck.
3. Guild Leader or Co-Leader assign 4 Guardian from Guild-Guardian-Vault. 1 Guardian needed for each 5 Champions joined the war, and that’s 4 for 20 vs 20 war.
*Guardian is like an insane AI deck that have some unique characteristic. For simplicity, it just like HS single players bosses. Guardian would have level, upgradeable things, and can be attached with modifier. All of that would contribute to Guardian-Rating.
4. After all set up, system will start match making, trying to find opponent guild with similar Guild-Rating.
*Guild Rating = Total of all involved Champions Rating + Total of all involved Guardian Rating.
War Time!
1. Guild-War will be held for 24 hours.
2. Most of opponent Guardian’s information can be observed by the opponent. But some setting is hidden (element of surprise).
*Guardian’s setting cannot be changed anymore after the war started.
3. Each Champion have 2 chance of attack.
*Champion could attack any Guardian, but couldn’t attack 1 same guardian twice.
*Champion couldn’t change or modify their war-deck after the war started.
4. Damage on each Guardian is carried over between attack (I expect about 10 attack is needed to finish off a Guardian).
5. At the end, Guild who beat more guardian win. If both beat the same number, it’s a draw.
*some point could be calculated as tie-breaker: total dmg point to guardian or total champion HP left each attack, etc
*the number of Guardian per Champion can be augmented: 5 Guardian for 20 vs 20 or 10 Guardian for 20 vs 20
Some ide & question:
*Guild could upgrade their Guardian: add more HP, slightly improve their skill, modify their deck
*Guild-Perk to support Guardian/Champion
*Guild could buy new type of Guardian: different AI hero with unique skill
*Guardian deck is predefined or custom?
This is just a rough idea. I would love to hear your comment/idea.
Disclaimer: some idea are inspired by CoC, HS, and BB