Stall is annoying. Let's bring together some ideas about how to limit it.
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Stall is annoying. Let's bring together some ideas about how to limit it.
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My suggestion is to limit number of "stallish" ( like rain delay) cards that can be included in a deck to 1x or 2x, rather than normal 4x.
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Which cards, though?
Are Crescendo, Sanctuary, Into the Forest, Urgent Business all stall cards? Any others?
And are we talking about limiting stall in tournaments, or changing what is permitted for Multiplayer Challenge in regular play?
Bit detailed analysis of problematic stall decks would be appreciated though...
If you want permanent solution cut it at its roots. Ban Bazzar, Loom of Fate and Evil Ascendant from Ranked and tournements. Those cards make the core of most of these decks and arent part of any proper control deck, nor midrange or aggro and I am not counting new players running these just because they are in starter deck. And maybe this would open up design space for some proper control cards that wont be abused by NPE stall decks.
Other card that serves no purpose but pure stall: Armor of Ages
That's a rather decent idea.
Cards such as Lay Low and Lone Wolf could probably be included too.
However I don't think this will get rid of stall Vess. This one seems harder to kill just by banning single cards.
Maybe we could look into a game mechanic that will prevent stalling?
Widespread Decay and Anarchic Looting were designed to defeat any stall deck that becomes dominant in qm or tournament.
So i see no reason to ban anything.
Just revert the SoE/Vermin nerfs that will solve the issue (maybe excluding attachments). They have been a decent tool to limit NPE in quickmatch before and their nerfs were bullshit peddaled by people who have no idea about balance.