A build I theorycrafted a while ago. I decided to climb the ladder again to a half decent rating so I could start practicing and I tuned this list in the process. Not enough games played yet to tell how good the deck is (hint: it's probably not good) but meh, it's fun to play.
Aramia
3 Layarian Seductress
4 Aetherborn Wisp
4 Tenacious Buccaneer
4 Cinderborn Fatebreaker
4 Fireball
4 Lightning Strike
2 Supernova
2 Consuming Fear
1 A Legend Rises
3 Glimmer of Hope
2 Abomination Factory
2 Dagger of Fate
4 Amulet of Conjuring
Total 40
I don't really know what to say about piloting the deck. The deck can run on 4 resources through the game but going to 5 and even 6 is fine (go to 6, cast two spells, Amulet back to 5) if you need to go there.
As always, suggestions are welcome.